Post by NinjaDeathStrike on Feb 28, 2011 5:08:51 GMT -5
Here's an outline of how the abilities will work. Abilities that replace one another do not stack. So you don't get a boost from Bond of Friendship AND Bond of Trust, etc. Alao, abilities DO NOT automatically upgrade. Bond of Friendship, Trust, and Love are all separate abilities and require three different level ups to attain.
Ability name - prerequisite (things you must have before you can choose this ability)
Use (when can you use it)
Target
Description
Classes:
Fighter - The fighter specializes in physical combat. A fighter is capable of battling human opponents and even wild pokemon in hand to hand combat. +1 Str, +1 Con, -1Int
Psychic - The psychic relies on mind over strength. They are able able to move objects with their mind, use psychic attacks, and even control others through mental domination. +2 Int, -1 Str
Medic - The medic is a survival specialist. They are able to keep themselves, their teammates, and their pokemon healthy even in the wild. +1 Con, +1 Cha, -1 Dex
Ace Trainer - The Ace trainer lives to battle. They will have an edge in a straight up pokemon battle over any other type of trainer. They can also make their own TMs. +1 Dex, +1 Str, -1 Cha
Collector - The collector specializes in catching specific pokemon. These trainers have a higher catch rate than any other trainer and can design their own pokeballs. High level collectors can even force encounters with legendary pokemon. +1 Int, +1 Cha, -1 Dex
Hex - The hex specializes in crippling and debilitating foes. They have all sorts of nasty tricks in store for those who oppose them. They are also skilled at setting and disabling traps. +1 Int, +1 Con, -1 Dex
Elementalist - The elementalist is always in touch with nature. Through training they become able to command fire, water, earth, and air and can even learn to use elemental attacks during battle. +2 Dex, -1 Int
Agent - The agent operates using stealth and cunning. They are skilled at detecting lies, finding trails, and moving around unseen. Advanced agents can even detect and protect themselves from psychic assaults. +1 Dex, +1 Int, -1 Con
Pirate - Pirates specialize in water and electric type pokemon, using fire arms, and er.....getting booty. Their abilities focus on maximizing their ranged and aquatic combat and money making potential. +1 Dex, +1 Cha, -1 Con
Pyromancer - Pyromancers love to play with fire. They are able to manipulate flames making and quelling fires with nothing but the power of their minds. +1 Str, +1 Con, -1 Cha
Engineer - The engineer is an expert at making useful items. They can make healing supplies, pokebals, TMs, and eventually, even rare candies. However this comes with the cost of being particularly defenseless without their pokemon. +1 Int, +1 Cha, -1 Str
Ranger - Rangers love pokemon of all kinds. They specialize making allies of wild pokemon and understanding the feelings of the pokemon around them. +2 Cha, -1 Str
General Abilities: (no class required)
Ability name - prerequisite (things you must have before you can choose this ability)
Use (when can you use it)
Target
Description
Classes:
Fighter - The fighter specializes in physical combat. A fighter is capable of battling human opponents and even wild pokemon in hand to hand combat. +1 Str, +1 Con, -1Int
Psychic - The psychic relies on mind over strength. They are able able to move objects with their mind, use psychic attacks, and even control others through mental domination. +2 Int, -1 Str
Medic - The medic is a survival specialist. They are able to keep themselves, their teammates, and their pokemon healthy even in the wild. +1 Con, +1 Cha, -1 Dex
Ace Trainer - The Ace trainer lives to battle. They will have an edge in a straight up pokemon battle over any other type of trainer. They can also make their own TMs. +1 Dex, +1 Str, -1 Cha
Collector - The collector specializes in catching specific pokemon. These trainers have a higher catch rate than any other trainer and can design their own pokeballs. High level collectors can even force encounters with legendary pokemon. +1 Int, +1 Cha, -1 Dex
Hex - The hex specializes in crippling and debilitating foes. They have all sorts of nasty tricks in store for those who oppose them. They are also skilled at setting and disabling traps. +1 Int, +1 Con, -1 Dex
Elementalist - The elementalist is always in touch with nature. Through training they become able to command fire, water, earth, and air and can even learn to use elemental attacks during battle. +2 Dex, -1 Int
Agent - The agent operates using stealth and cunning. They are skilled at detecting lies, finding trails, and moving around unseen. Advanced agents can even detect and protect themselves from psychic assaults. +1 Dex, +1 Int, -1 Con
Pirate - Pirates specialize in water and electric type pokemon, using fire arms, and er.....getting booty. Their abilities focus on maximizing their ranged and aquatic combat and money making potential. +1 Dex, +1 Cha, -1 Con
Pyromancer - Pyromancers love to play with fire. They are able to manipulate flames making and quelling fires with nothing but the power of their minds. +1 Str, +1 Con, -1 Cha
Engineer - The engineer is an expert at making useful items. They can make healing supplies, pokebals, TMs, and eventually, even rare candies. However this comes with the cost of being particularly defenseless without their pokemon. +1 Int, +1 Cha, -1 Str
Ranger - Rangers love pokemon of all kinds. They specialize making allies of wild pokemon and understanding the feelings of the pokemon around them. +2 Cha, -1 Str
General Abilities: (no class required)
One more try...
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Observation
Trainer Action
An Opponent
You may see what abilities the opponent has.
Call of the Wild
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it!
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard
Passive
You
Damage you take from other humans is reduced by 50%
Weapon Carrier
Passive/Trainer Action
You
You may use tier one weapons effectively
Weapon User - Weapon Carrier, lv10
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, lv20
Passive/Trainer Action
You
You may use tier three weapons effectively
Lock... - Weapon User, lv20
Passive/Trainer Action
You
You may use tier one firearms effectively.
...Stock... - Lock..., lv25
Passive/Trainer Action
You
You may uses tier one or two firearms effectively.
...and Two Smoking Barrels - ...Stock..., lv35
Passive/Trainer Action
You
You may uses tier one, two, or three firearms or explosives effectively.
Tough guy
Passive
You
All damage done to you is reduced by 10.
Armor - lv10
Passive
You can craft your own makeshift armor. All damage done to you is reduced by 20.
*Type* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Type* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
*Type* Master (may be used multiple times) - *Type Specialist (2), 30 in any stat, lv 20
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
Critical Hit!
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Smart Shopper - lv7
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - lv10
Passive
You
Anything you have to pay for has it's cost reduced by 50%
Charmer
Passive
Someone you are talking to
When trying to persuade someone add +2 to your check
Focused - lv3
Passive
You
You cannot be confused or flinched
Limber - lv5
Passive
You
You cannot be paralyzed
Cool - lv9
Passive
You
You cannot be burned
Immunity - lv7
Passive
You
You cannot be poisoned
Aware - lv15
Passive
You
You cannot be put to sleep
Fiery Heart - lv15
Passive
You
You cannot be frozen
Strong Willed - lv10
Passive
You
Any psychic attempting to manipulate you must pass a check of 20
Bond of Friendship
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks
Bond of Trust - Bond of friendship, lv10
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks
Bond of Love - Bond of Trust, lv 15
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) cannot miss.
Redo - lv20 (may be taken multiple times)
Once
One of your pokemon
You may re-stat one of your pokemon. You may not change it's nature, ability, moves, or anything other than it's stats.
Survival Instinct - lv20
Passive
You
Your saving throw is 5 instead of 8
+Str - may be used multiple times
Immediately
Yourself
Add one Str point to your character
+Con - may be used multiple times
Immediately
Yourself
Add one Con point to your character
+Int - may be used multiple times
Immediately
Yourself
Add one Int point to your character
+Dex - may be used multiple times
Immediately
Yourself
Add one Dex point to your character
+Cha - may be used multiple times
Immediately
Yourself
Add one Cha point to your character
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Observation
Trainer Action
An Opponent
You may see what abilities the opponent has.
Call of the Wild
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it!
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard
Passive
You
Damage you take from other humans is reduced by 50%
Weapon Carrier
Passive/Trainer Action
You
You may use tier one weapons effectively
Weapon User - Weapon Carrier, lv10
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, lv20
Passive/Trainer Action
You
You may use tier three weapons effectively
Lock... - Weapon User, lv20
Passive/Trainer Action
You
You may use tier one firearms effectively.
...Stock... - Lock..., lv25
Passive/Trainer Action
You
You may uses tier one or two firearms effectively.
...and Two Smoking Barrels - ...Stock..., lv35
Passive/Trainer Action
You
You may uses tier one, two, or three firearms or explosives effectively.
Tough guy
Passive
You
All damage done to you is reduced by 10.
Armor - lv10
Passive
You can craft your own makeshift armor. All damage done to you is reduced by 20.
*Type* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Type* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
*Type* Master (may be used multiple times) - *Type Specialist (2), 30 in any stat, lv 20
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
Critical Hit!
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Smart Shopper - lv7
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - lv10
Passive
You
Anything you have to pay for has it's cost reduced by 50%
Charmer
Passive
Someone you are talking to
When trying to persuade someone add +2 to your check
Focused - lv3
Passive
You
You cannot be confused or flinched
Limber - lv5
Passive
You
You cannot be paralyzed
Cool - lv9
Passive
You
You cannot be burned
Immunity - lv7
Passive
You
You cannot be poisoned
Aware - lv15
Passive
You
You cannot be put to sleep
Fiery Heart - lv15
Passive
You
You cannot be frozen
Strong Willed - lv10
Passive
You
Any psychic attempting to manipulate you must pass a check of 20
Bond of Friendship
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks
Bond of Trust - Bond of friendship, lv10
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks
Bond of Love - Bond of Trust, lv 15
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) cannot miss.
Redo - lv20 (may be taken multiple times)
Once
One of your pokemon
You may re-stat one of your pokemon. You may not change it's nature, ability, moves, or anything other than it's stats.
Survival Instinct - lv20
Passive
You
Your saving throw is 5 instead of 8
+Str - may be used multiple times
Immediately
Yourself
Add one Str point to your character
+Con - may be used multiple times
Immediately
Yourself
Add one Con point to your character
+Int - may be used multiple times
Immediately
Yourself
Add one Int point to your character
+Dex - may be used multiple times
Immediately
Yourself
Add one Dex point to your character
+Cha - may be used multiple times
Immediately
Yourself
Add one Cha point to your character