Post by Foxfire on Mar 14, 2011 20:32:18 GMT -5
Character Name: Faye[/i] (Foxfire)
Class: Agent
Age: 16
Strongest Foe Defeated:
Level: Forty-Seven
Hit Points (Max HP): 110
Strength (Str): 10 (+0)
Condition (Con): 21 (22)(+6) (+1 Black T-Shirt)
Intelligence (Int): 24 (25)(+7) (+1 Redwood Medal)
Dexterity (Dex): 42 (+16)
Charisma (Cha): 11 (12) (+1) (+1 Vermilion City Badge)
Current Song:
Picture:
Skills:
Items:
41,250P
Apparel:
Sweater, Jeans, Black T-shirt, White Cloak (+1 on stealth checks),White Scarf, White long-sleeved shirt, White jeans, Black fingerless gloves, Black Dress, Jade Necklace, Jade Bracelet, Vermilion City Badge (+1 cha), Green Shirt, Black Tanktop (+1 Dodge rolls), Black T-shirt (+1 Con), Yellow Tanktop, White Blouse, White Dandelion Skirt, White Heeled Sandals, Hoodie, Sweatpants, Sweatshirt, Towel, Pajama Shorts, Pajama Shirt, Pink Floral Kimono, Purple and White One piece, Brown and Teal Two-piece, White dress with an elegant floral design
Weapons:
Bowie Knife (T1 2d20, 70 acc)
Blow Gun (T2, 75acc, silent)
Paralysis Dart - 10 (1d20, paralysis)
Sleeping dart - 9 (1d20, causes sleep)
Toxic Dart - 10 (1d20, poisons)
Kaiken (T2 5d10 90acc, favored by female warriors, easy to hide)
Aikuchi (5d10 80acc (70acc when thrown))
Ashwood Bow (T3, 4d20, 90acc, ranged, silent, x2 sneak attack)
Arrow - 40
Dawn's Tears (6d20 90acc, 10% Chance for random status)
Key Items:
Journal, Old Rod, Good Rod, Group Picture, Metal Toothpick, A piece of scrap metal, Rounded Scrap Metal, Frank the Igglybuff, Scrap of Picture with Ninja, Cherry Blossom Photo, Pearl and Crystal Bracelet, Vermillion City Badge, Redwood Medal, Emerald Badge, Topaz Badge, Moonstone Badge, Opal Badge, Amethyst Badge, Cobalt Badge, Onyx Badge, Jasper Badge
Consumable Items:
Pokeball (1), Potion (1), Hyper Potion (4), Friendship Ball (1 (increases in effectiveness according to friendship with the creator (Sean) - currently slightly more effective than an ultra ball)), Full Restore (1), Dive Ball (1), Deepseatooth (1), Lum Berry (3), Thunderstone (1), Water Stone (1), Leaf Stone (1), Super Potion (1), Ultra Ball (5), Quick Ball (2), Big Pearl (1), Sitris Berry (3), Chesto Berry (3), MooMoo Milk (6), Fire Stone (1), Moon Stone (1), Dawn Stone (1), Nugget (1), Full Heal (2), Revive (5), Dusk Stone (1), Soft Sand (1), Old Coin (1), Green Shard (1), Yellow Shard (1)
TMs:
TM02 Dragon Claw
TM03 Psyshock
TM06 Toxic
TM09 Venoshock
TM17 Protect
TM35 Flamethrower
TM40 Aerial Ace
TM53 Energy Ball
TM73 Thunderwave
TM93 Wild Charge
TM98 Surf
TM100 Waterfall
Bio:
Completed Quests:
Party Pokemon:
Black the Houndoom (Exp: Good Amount)
Tsume the shiny Arcanine with Life Orb (Exp: About to level)
Chance the Scizor (Exp: A lot)
Frank the Jigglypuff (Exp: A lot)
Demi the Gengar (Exp: Good)
Fluffy the Spinda (Exp: Good)
Boxed Pokemon:
Fred the Frillish
Avaeri the Larvesta
Silversbane the Peliper
Veeshan the Milotic
Bloody Mary the Arcanine
Argo the Camerupt
Dance the Pikachu
Xeriak the Sneasel
Sasha the Venusaur
Goliath the Golurk (good amount of exp)
Joy the Gyarados (Exp: A lot)
Holly the Abomasnow with Big Root (Exp: About to level)
Tauros
Level 35
Lonely (+atk, -def)
Sheer Force
Cranidos
Level 35
Sassy (+sp def, -spd)
Mold Breaker
Class: Agent
Age: 16
Strongest Foe Defeated:
Level: Forty-Seven
Hit Points (Max HP): 110
Strength (Str): 10 (+0)
Condition (Con): 21 (22)(+6) (+1 Black T-Shirt)
Intelligence (Int): 24 (25)(+7) (+1 Redwood Medal)
Dexterity (Dex): 42 (+16)
Charisma (Cha): 11 (12) (+1) (+1 Vermilion City Badge)
Current Song:
Picture:
Skills:
Lie detector
Passive
Anyone you're talking to
You can tell when someone is lying to you
Bond of Friendship
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks
Bond of Trust - Bond of friendship, lv10
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks
Bond of Love - Bond of Trust, lv 15
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) cannot miss.
Call of the Wild
Passive
You
Damage you take from wild pokemon is reduced by 50%.
On Guard
Passive
You
Damage you take from other humans is reduced by 50%
Smart Shopper - lv7
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - lv10
Passive
You
Anything you have to pay for has it's cost reduced by 50%
One more try...
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Perceptive - 15 Int
Passive
You
Through observation, you can notice small hints and clues that others cannot.
Stealth - 20 Dex
Passive
You
You may remain unseen in a reasonable situation by rolling a stealth check of 15 on 1d20 + Agi modifier.
Tracking - 20 Dex
Passive
You
You can follow trails left by others, human or pokemon.
It's A Trap! 15 Int
Anytime
The area around you
Roll 1d20 and add your Int modifier. If the total is over 10 you can detect any traps in the area. If the total is over 15 you can disable them.
Weapon Carrier
Passive/Trainer Action
You
You may carry class one weapons (blunt weapons and knives)
Weapon User - Weapon Carrier, lv10
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, lv20
Passive/Trainer Action
You
You may use tier three weapons effectively
Psychic Shield - 15 Int
Passive
You
You resist all psychic attacks. Also, any psychic trying to manipulate you must pass a check of 25.
Your Jedi Mind Tricks Won't Work on Me - Psychic Shield, 25 Int
Passive
You
You are immune to all psychic attacks and all forms of psychic manipulation. You can also detect when others have been psychically manipulated.
Keep Your Guard Up - 20 Dex
Passive
You
When you are attacked, you may roll 1d20. If the total is over 10 avoid all effects of the attack.
Counter Attack - Keep Your Guard Up, 30 Dex
Passive
You
When you are attacked, you may roll 1d20. If the total is over 8 avoid all effects of the attack and counter attack.
Shadow Strike - Stealth, 35 Dex
Anytime your remain unseen
An opponent
Attack for double damage. The opponent cannot counter this attack and all defenses are bypassed. You are no longer concealed (unless you are using a silent weapon.
*Fire* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Fire* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.'
*Fire* Master *Ground Resistance* (may be used multiple times) - *Type Specialist (2), 30 in any stat, lv 20
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
*Dark* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Dark* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.'
Passive
Anyone you're talking to
You can tell when someone is lying to you
Bond of Friendship
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks
Bond of Trust - Bond of friendship, lv10
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks
Bond of Love - Bond of Trust, lv 15
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) cannot miss.
Call of the Wild
Passive
You
Damage you take from wild pokemon is reduced by 50%.
On Guard
Passive
You
Damage you take from other humans is reduced by 50%
Smart Shopper - lv7
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - lv10
Passive
You
Anything you have to pay for has it's cost reduced by 50%
One more try...
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Perceptive - 15 Int
Passive
You
Through observation, you can notice small hints and clues that others cannot.
Stealth - 20 Dex
Passive
You
You may remain unseen in a reasonable situation by rolling a stealth check of 15 on 1d20 + Agi modifier.
Tracking - 20 Dex
Passive
You
You can follow trails left by others, human or pokemon.
It's A Trap! 15 Int
Anytime
The area around you
Roll 1d20 and add your Int modifier. If the total is over 10 you can detect any traps in the area. If the total is over 15 you can disable them.
Weapon Carrier
Passive/Trainer Action
You
You may carry class one weapons (blunt weapons and knives)
Weapon User - Weapon Carrier, lv10
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, lv20
Passive/Trainer Action
You
You may use tier three weapons effectively
Psychic Shield - 15 Int
Passive
You
You resist all psychic attacks. Also, any psychic trying to manipulate you must pass a check of 25.
Your Jedi Mind Tricks Won't Work on Me - Psychic Shield, 25 Int
Passive
You
You are immune to all psychic attacks and all forms of psychic manipulation. You can also detect when others have been psychically manipulated.
Keep Your Guard Up - 20 Dex
Passive
You
When you are attacked, you may roll 1d20. If the total is over 10 avoid all effects of the attack.
Counter Attack - Keep Your Guard Up, 30 Dex
Passive
You
When you are attacked, you may roll 1d20. If the total is over 8 avoid all effects of the attack and counter attack.
Shadow Strike - Stealth, 35 Dex
Anytime your remain unseen
An opponent
Attack for double damage. The opponent cannot counter this attack and all defenses are bypassed. You are no longer concealed (unless you are using a silent weapon.
*Fire* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Fire* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.'
*Fire* Master *Ground Resistance* (may be used multiple times) - *Type Specialist (2), 30 in any stat, lv 20
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
*Dark* specialist (may be used multiple times) - 20 in any stat, lv10
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Dark* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, lv 15
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.'
Items:
41,250P
Apparel:
Sweater, Jeans, Black T-shirt, White Cloak (+1 on stealth checks),White Scarf, White long-sleeved shirt, White jeans, Black fingerless gloves, Black Dress, Jade Necklace, Jade Bracelet, Vermilion City Badge (+1 cha), Green Shirt, Black Tanktop (+1 Dodge rolls), Black T-shirt (+1 Con), Yellow Tanktop, White Blouse, White Dandelion Skirt, White Heeled Sandals, Hoodie, Sweatpants, Sweatshirt, Towel, Pajama Shorts, Pajama Shirt, Pink Floral Kimono, Purple and White One piece, Brown and Teal Two-piece, White dress with an elegant floral design
Weapons:
Bowie Knife (T1 2d20, 70 acc)
Blow Gun (T2, 75acc, silent)
Paralysis Dart - 10 (1d20, paralysis)
Sleeping dart - 9 (1d20, causes sleep)
Toxic Dart - 10 (1d20, poisons)
Kaiken (T2 5d10 90acc, favored by female warriors, easy to hide)
Aikuchi (5d10 80acc (70acc when thrown))
Ashwood Bow (T3, 4d20, 90acc, ranged, silent, x2 sneak attack)
Arrow - 40
Dawn's Tears (6d20 90acc, 10% Chance for random status)
Key Items:
Journal, Old Rod, Good Rod, Group Picture, Metal Toothpick, A piece of scrap metal, Rounded Scrap Metal, Frank the Igglybuff, Scrap of Picture with Ninja, Cherry Blossom Photo, Pearl and Crystal Bracelet, Vermillion City Badge, Redwood Medal, Emerald Badge, Topaz Badge, Moonstone Badge, Opal Badge, Amethyst Badge, Cobalt Badge, Onyx Badge, Jasper Badge
Consumable Items:
Pokeball (1), Potion (1), Hyper Potion (4), Friendship Ball (1 (increases in effectiveness according to friendship with the creator (Sean) - currently slightly more effective than an ultra ball)), Full Restore (1), Dive Ball (1), Deepseatooth (1), Lum Berry (3), Thunderstone (1), Water Stone (1), Leaf Stone (1), Super Potion (1), Ultra Ball (5), Quick Ball (2), Big Pearl (1), Sitris Berry (3), Chesto Berry (3), MooMoo Milk (6), Fire Stone (1), Moon Stone (1), Dawn Stone (1), Nugget (1), Full Heal (2), Revive (5), Dusk Stone (1), Soft Sand (1), Old Coin (1), Green Shard (1), Yellow Shard (1)
TMs:
TM02 Dragon Claw
TM03 Psyshock
TM06 Toxic
TM09 Venoshock
TM17 Protect
TM35 Flamethrower
TM40 Aerial Ace
TM53 Energy Ball
TM73 Thunderwave
TM93 Wild Charge
TM98 Surf
TM100 Waterfall
Bio:
Having lived most of her life in the wilderness among the wild pokemon surrounding Blackthorn City, Faye grew alone with a resevered nature toward other people, but with a deep love for the pokemon of the world. One day, however, a secret organization invaded the forest that was her home and burned it down systematically sweeping away any pokemon that had lived there. The organization found her, and took Faye under their wing as a recruit where she learned the skills of the organization all the while planning her revenge on them for destroying her home. Faye escaped one day with a pokemon that, out of chance, had been listed for the experimental catalyst project. Many pokemon that were submitted for the procedure never survived. The pokemon, Houndour, had been treated cruelly and their bond was off to a rocky start, but both were free to begin a new life.
While traveling in Kanto, she began her hunt for the organization she'd sworn revenge on. She met Zero and Ninja as well as Sean and a whole lot of new friends. She was still adamant in hunting down the organization...until she died with Ninja and went to the underworld. Faye discovered that Ninja was a Kitsune, a member of the organization that had destroyed her home. She forgave him however and they both returned to the world of the living. Zero, now one of her close friends along with Ninja, traveled down a path of self-destruction and distanced himself from her. Working together though, the three friends conjuered up a plan to defeat Giratina, Oni, and Kitsune. In the end, they completed their goal and built a house on the island where they'd fought Giratina. Ninja and Faye ended up together and Zero finally beat the league. In order to eliminate the nightmares that had plagued them since leaving the underworld, Ninja and Faye are headed to Iilac to find the one thing that can end their nightmares.
While traveling in Kanto, she began her hunt for the organization she'd sworn revenge on. She met Zero and Ninja as well as Sean and a whole lot of new friends. She was still adamant in hunting down the organization...until she died with Ninja and went to the underworld. Faye discovered that Ninja was a Kitsune, a member of the organization that had destroyed her home. She forgave him however and they both returned to the world of the living. Zero, now one of her close friends along with Ninja, traveled down a path of self-destruction and distanced himself from her. Working together though, the three friends conjuered up a plan to defeat Giratina, Oni, and Kitsune. In the end, they completed their goal and built a house on the island where they'd fought Giratina. Ninja and Faye ended up together and Zero finally beat the league. In order to eliminate the nightmares that had plagued them since leaving the underworld, Ninja and Faye are headed to Iilac to find the one thing that can end their nightmares.
Completed Quests:
Deja vu
Ahoy!
Fire! Fire!
M.U.J.: Hangover
M.U.J.: Shadow
Substitute Creature
Green Thumb
Emerald Gym Match
Judge, Jury, and Executioner
The Pirate King
Taken
Mountain Notes
Topaz Gym Match
There Goes the Bride
Slash and Burn
Shocking Down
Vengence
The Rockcliff Golem
Fishing for Bargains
Mountain Exploration
Moonstone Gym Match
Rodeo Round-up
The Lost Ark
Piercing the Veil
Dream a Dream for Me
Opal Gym Match
Try Your Luck Shmuk!
Hi-ho! Hi-oh!
Escape the Inescapable
Amethyst Gym Match
You Are My Sunshine
Iilac Hold'em
Exorcism
Infectious
Forest Fiend
Cobalt Gym Match
Mountain Thieves
Ghost Riders in the Sky
Onyx Gym Match
Jasper Gym Match
Ahoy!
Fire! Fire!
M.U.J.: Hangover
M.U.J.: Shadow
Substitute Creature
Green Thumb
Emerald Gym Match
Judge, Jury, and Executioner
The Pirate King
Taken
Mountain Notes
Topaz Gym Match
There Goes the Bride
Slash and Burn
Shocking Down
Vengence
The Rockcliff Golem
Fishing for Bargains
Mountain Exploration
Moonstone Gym Match
Rodeo Round-up
The Lost Ark
Piercing the Veil
Dream a Dream for Me
Opal Gym Match
Try Your Luck Shmuk!
Hi-ho! Hi-oh!
Escape the Inescapable
Amethyst Gym Match
You Are My Sunshine
Iilac Hold'em
Exorcism
Infectious
Forest Fiend
Cobalt Gym Match
Mountain Thieves
Ghost Riders in the Sky
Onyx Gym Match
Jasper Gym Match
Party Pokemon:
Black the Houndoom (Exp: Good Amount)
Level 87
Pokemon: Houndoom
Nickname: Black
Nature: Lonely
Ability: Flash Fire
Max HP: 161
HP: 25
Str: 25
Def: 10
Sp Atk: 11
Sp Def: 10
Spd: 31
Move #1: Fire Fang
Move #2: Thunder Fang
Move #3: Bite
Move #4: Nasty Plot
Move #5: Flamethrower
Move #6: Crunch
Pokemon: Houndoom
Nickname: Black
Nature: Lonely
Ability: Flash Fire
Max HP: 161
HP: 25
Str: 25
Def: 10
Sp Atk: 11
Sp Def: 10
Spd: 31
Move #1: Fire Fang
Move #2: Thunder Fang
Move #3: Bite
Move #4: Nasty Plot
Move #5: Flamethrower
Move #6: Crunch
Tsume the shiny Arcanine with Life Orb (Exp: About to level)
Level 66
Pokemon: Arcanine
Nickname: Tsume
Nature: Hasty
Ability: Intimidate
Max HP: 145
HP: 26
Str: 20
Def: 10
Sp Atk: 6
Sp Def: 10
Spd: 25
Move #1: Wild Charge
Move #2: Protect
Move #3: Flare Blitz
Move #4: Close Combat
Move #5: Extremespeed
Move #6: Morning Sun
Pokemon: Arcanine
Nickname: Tsume
Nature: Hasty
Ability: Intimidate
Max HP: 145
HP: 26
Str: 20
Def: 10
Sp Atk: 6
Sp Def: 10
Spd: 25
Move #1: Wild Charge
Move #2: Protect
Move #3: Flare Blitz
Move #4: Close Combat
Move #5: Extremespeed
Move #6: Morning Sun
Chance the Scizor (Exp: A lot)
Level 70
Pokemon: Scizor
Nickname: Chance
Nature: Timid
Ability: Technician
Max HP: 130
HP: 20
Atk: 30
Def: 10
Sp Atk: 6
Sp Def: 10
Spd: 20
Move #1: Iron Head
Move #2: Night Slash
Move #3: Swords Dance
Move #4: Wing Attack
Move #5: Vacuum Wave
Move #6: X-scissor
Pokemon: Scizor
Nickname: Chance
Nature: Timid
Ability: Technician
Max HP: 130
HP: 20
Atk: 30
Def: 10
Sp Atk: 6
Sp Def: 10
Spd: 20
Move #1: Iron Head
Move #2: Night Slash
Move #3: Swords Dance
Move #4: Wing Attack
Move #5: Vacuum Wave
Move #6: X-scissor
Frank the Jigglypuff (Exp: A lot)
Level 54
Pokemon: Jigglypuff
Nickname: Frank
Nature: Calm
Ability: Cute Charm
Max HP: 186
HP: 44
Atk: 10
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 5
Move #1: Sing
Move #2: Wish
Move #3: Toxic
Move #4: Body Slam
Move #5: Heal Bell
Move #6: Thunderwave
Pokemon: Jigglypuff
Nickname: Frank
Nature: Calm
Ability: Cute Charm
Max HP: 186
HP: 44
Atk: 10
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 5
Move #1: Sing
Move #2: Wish
Move #3: Toxic
Move #4: Body Slam
Move #5: Heal Bell
Move #6: Thunderwave
Demi the Gengar (Exp: Good)
Level 85
Pokemon: Gengar
Nickname: Demi
Nature: Relaxed
Ability: Levitate
Max HP: 138
HP: 20
Atk: 10
Def: 20
Sp Atk: 35
Sp Def: 18
Spd: 13
Move #1: Sucker Punch
Move #2: Dark Pulse
Move #3: Hypnosis
Move #4: Dream Eater
Move #5: Nightmare
Move #6: Shadow Ball
Pokemon: Gengar
Nickname: Demi
Nature: Relaxed
Ability: Levitate
Max HP: 138
HP: 20
Atk: 10
Def: 20
Sp Atk: 35
Sp Def: 18
Spd: 13
Move #1: Sucker Punch
Move #2: Dark Pulse
Move #3: Hypnosis
Move #4: Dream Eater
Move #5: Nightmare
Move #6: Shadow Ball
Fluffy the Spinda (Exp: Good)
Level 73
Pokemon: Spinda
Nickname: Fluffy
Nature: Jolly
Ability: Own Tempo
Max HP: 135
HP: 21
Atk: 30
Def: 11
Sp Atk: 8
Sp Def: 11
Spd: 20
Move #1: Ice Punch
Move #2: Fire Punch
Move #3: Sucker Punch
Move #4: Dizzy Punch
Move #5: Hypnosis
Move #6: Thunder Punch
Pokemon: Spinda
Nickname: Fluffy
Nature: Jolly
Ability: Own Tempo
Max HP: 135
HP: 21
Atk: 30
Def: 11
Sp Atk: 8
Sp Def: 11
Spd: 20
Move #1: Ice Punch
Move #2: Fire Punch
Move #3: Sucker Punch
Move #4: Dizzy Punch
Move #5: Hypnosis
Move #6: Thunder Punch
Boxed Pokemon:
Fred the Frillish
Level 4
Pokemon: Frillish
Nickname: Fred
Nature: Serious
Ability: Damp
Max HP: 25
HP: 7
Atk: 5
Def: 5
Sp Atk: 7
Sp Def: 5
Spd: 5
Move #1: Bubble
Move #2: Water Sport
Move #3: ---
Move #4: ---
Move #5: ---
Move #6: ---
Pokemon: Frillish
Nickname: Fred
Nature: Serious
Ability: Damp
Max HP: 25
HP: 7
Atk: 5
Def: 5
Sp Atk: 7
Sp Def: 5
Spd: 5
Move #1: Bubble
Move #2: Water Sport
Move #3: ---
Move #4: ---
Move #5: ---
Move #6: ---
Avaeri the Larvesta
Level 16
Pokemon: Larvesta
Nickname: Avaeri
Nature: Quirky
Ability: Flame Body
Max HP: 37
HP: 7
Atk: 10
Def: 5
Sp Atk: 11
Sp Def: 5
Spd: 8
Move #1: Ember
Move #2: String Shot
Move #3: Leech Life
Move #4: ---
Move #5: ---
Move #6: ---
Pokemon: Larvesta
Nickname: Avaeri
Nature: Quirky
Ability: Flame Body
Max HP: 37
HP: 7
Atk: 10
Def: 5
Sp Atk: 11
Sp Def: 5
Spd: 8
Move #1: Ember
Move #2: String Shot
Move #3: Leech Life
Move #4: ---
Move #5: ---
Move #6: ---
Silversbane the Peliper
Level 67
Pokemon: Peliper
Nickname: Silversbane
Nature: Calm
Ability: Keen Eye
Max HP: 127
HP: 20
Str: 3
Def: 16
Sp Atk: 25
Sp Def: 16
Spd: 17
Move #1: Brine
Move #2: Hydro Pump
Move #3: Protect
Move #4: Tailwind
Move #5: Air Slash
Move #6: Roost
Pokemon: Peliper
Nickname: Silversbane
Nature: Calm
Ability: Keen Eye
Max HP: 127
HP: 20
Str: 3
Def: 16
Sp Atk: 25
Sp Def: 16
Spd: 17
Move #1: Brine
Move #2: Hydro Pump
Move #3: Protect
Move #4: Tailwind
Move #5: Air Slash
Move #6: Roost
Veeshan the Milotic
Level 84
Pokemon: Milotic
Nickname: Veeshan
Nature: Modest
Ability: Marvel Scale
Max HP: 171
HP: 29
Atk: 3
Def: 15
Sp Atk: 40
Sp Def: 17
Spd: 18
Move #1: Thunder
Move #2: Dragon Pulse
Move #3: Hydro Pump
Move #4: Recover
Move #5: Rain Dance
Move #6: Twister
Pokemon: Milotic
Nickname: Veeshan
Nature: Modest
Ability: Marvel Scale
Max HP: 171
HP: 29
Atk: 3
Def: 15
Sp Atk: 40
Sp Def: 17
Spd: 18
Move #1: Thunder
Move #2: Dragon Pulse
Move #3: Hydro Pump
Move #4: Recover
Move #5: Rain Dance
Move #6: Twister
Bloody Mary the Arcanine
Level 55
Pokemon: Arcanine
Nickname: Bloody Mary
Nature: Adamant
Ability: Intimidate
Max HP: 100
HP: 15
Atk: 17
Def: 14
Sp Atk: 8
Sp Def: 14
Spd: 17
Move #1: Extremespeed
Move #2: Thunder Fang
Move #3: Bite
Move #4: Fire Fang
Move #5: Odor Sleuth
Move #6: Roar
Pokemon: Arcanine
Nickname: Bloody Mary
Nature: Adamant
Ability: Intimidate
Max HP: 100
HP: 15
Atk: 17
Def: 14
Sp Atk: 8
Sp Def: 14
Spd: 17
Move #1: Extremespeed
Move #2: Thunder Fang
Move #3: Bite
Move #4: Fire Fang
Move #5: Odor Sleuth
Move #6: Roar
Argo the Camerupt
Level 60
Pokemon: Camerupt
Nickname: Argo
Nature: Calm
Ability: Solid Rock
Max HP: 180
HP: 40
Atk: 13
Def: 8
Sp Atk: 15
Sp Def: 9
Spd: 5
Move #1: Amnesia
Move #2: Earthquake
Move #3: Eruption
Move #4: Earth Power
Move #5: Rock Slide
Move #6: Lava Plume
Pokemon: Camerupt
Nickname: Argo
Nature: Calm
Ability: Solid Rock
Max HP: 180
HP: 40
Atk: 13
Def: 8
Sp Atk: 15
Sp Def: 9
Spd: 5
Move #1: Amnesia
Move #2: Earthquake
Move #3: Eruption
Move #4: Earth Power
Move #5: Rock Slide
Move #6: Lava Plume
Dance the Pikachu
Level 46
Pokemon:Pikachu
Nickname: Dance
Nature: Naive
Ability: Static
Max HP: 76
HP: 10
Atk: 10
Def: 10
Sp Atk: 16
Sp Def: 10
Spd: 20
Move #1: Thunderbolt
Move #2: Fly
Move #3: Slam
Move #4: Thunder Wave
Move #5: Quick Attack
Move #6: Double Team
Pokemon:Pikachu
Nickname: Dance
Nature: Naive
Ability: Static
Max HP: 76
HP: 10
Atk: 10
Def: 10
Sp Atk: 16
Sp Def: 10
Spd: 20
Move #1: Thunderbolt
Move #2: Fly
Move #3: Slam
Move #4: Thunder Wave
Move #5: Quick Attack
Move #6: Double Team
Xeriak the Sneasel
Level 44
Pokemon: Sneasel
Nickname: Xeriak
Nature: Timid (+spd, -atk)
Ability: Keen Eye
Max HP: 92
HP: 16
Atk: 10
Def: 10
Sp Atk: 8
Sp Def: 10
Spd: 20
Move #1: Icy Wind
Move #2: Faint Attack
Move #3: Hone Claws
Move #4: Agility
Move #5: Taunt
Move #6: Quick Attack
Pokemon: Sneasel
Nickname: Xeriak
Nature: Timid (+spd, -atk)
Ability: Keen Eye
Max HP: 92
HP: 16
Atk: 10
Def: 10
Sp Atk: 8
Sp Def: 10
Spd: 20
Move #1: Icy Wind
Move #2: Faint Attack
Move #3: Hone Claws
Move #4: Agility
Move #5: Taunt
Move #6: Quick Attack
Sasha the Venusaur
Level 39
Pokemon: Venusaur
Nickname: Sasha
Nature: Bashful
Ability: Overgrow
Max HP: 108
HP: 23
Atk: 15
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 5
Move #1: Petal Dance
Move #2: Take Down
Move #3: Leech Seed
Move #4: Energy Ball
Move #5: Poisonpowder
Move #6: Sleep Powder
Pokemon: Venusaur
Nickname: Sasha
Nature: Bashful
Ability: Overgrow
Max HP: 108
HP: 23
Atk: 15
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 5
Move #1: Petal Dance
Move #2: Take Down
Move #3: Leech Seed
Move #4: Energy Ball
Move #5: Poisonpowder
Move #6: Sleep Powder
Goliath the Golurk (good amount of exp)
Level 70
Pokemon: Golurk
Nickname: Goliath
Nature: Lonely
Ability: No Guard
Max HP: 145
HP: 25
Atk: 20
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 30
Move #1: Earthquake
Move #2: Dynamicpunch
Move #3: Heavy Slam
Move #4: Mega Punch
Move #5: Shadow Punch
Move #6: Night Shade
Pokemon: Golurk
Nickname: Goliath
Nature: Lonely
Ability: No Guard
Max HP: 145
HP: 25
Atk: 20
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 30
Move #1: Earthquake
Move #2: Dynamicpunch
Move #3: Heavy Slam
Move #4: Mega Punch
Move #5: Shadow Punch
Move #6: Night Shade
Joy the Gyarados (Exp: A lot)
Level 72
Pokemon: Gyarados
Nickname: Joy
Nature: Modest
Ability: Intimidate
Max HP: 132
HP: 20
Atk: 20
Def: 10
Sp Atk: 12
Sp Def: 10
Spd: 30
Move #1: Ice Fang
Move #2: Dragon Dance
Move #3: Earthquake
Move #4: Surf
Move #5: Dragon Rage
Move #6: Hydro Pump
Pokemon: Gyarados
Nickname: Joy
Nature: Modest
Ability: Intimidate
Max HP: 132
HP: 20
Atk: 20
Def: 10
Sp Atk: 12
Sp Def: 10
Spd: 30
Move #1: Ice Fang
Move #2: Dragon Dance
Move #3: Earthquake
Move #4: Surf
Move #5: Dragon Rage
Move #6: Hydro Pump
Holly the Abomasnow with Big Root (Exp: About to level)
Level 64
Pokemon: Abomasnow
Nickname: Holly
Nature: Hardy
Ability: Snow Warning
Max HP: 154
HP: 30
Atk: 25
Def: 13
Sp Atk: 11
Sp Def: 10
Spd: 5
Move #1: Synthesis
Move #2: Ice Shard
Move #3: Razor Leaf
Move #4: Energy Ball
Move #5: Blizzard
Move #6: Wood Hammer
Pokemon: Abomasnow
Nickname: Holly
Nature: Hardy
Ability: Snow Warning
Max HP: 154
HP: 30
Atk: 25
Def: 13
Sp Atk: 11
Sp Def: 10
Spd: 5
Move #1: Synthesis
Move #2: Ice Shard
Move #3: Razor Leaf
Move #4: Energy Ball
Move #5: Blizzard
Move #6: Wood Hammer
Tauros
Level 35
Lonely (+atk, -def)
Sheer Force
Cranidos
Level 35
Sassy (+sp def, -spd)
Mold Breaker