Post by NinjaDeathStrike on Jul 7, 2011 0:05:23 GMT -5
Here's an outline of how the abilities will work. Abilities that replace one another do not stack. So you don't get a boost from Bond of Friendship AND Bond of Trust, etc. Also, abilities DO NOT automatically upgrade. Bond of Friendship, Trust, and Love are all separate abilities and require three different commitments to attain.
Important!
Abilities are no longer tied to your level-ups. They will now function on a time commitment level. You will choose an ability you want, and your character will focus on training that skill for a period of days. Once that time is complete, your ability is learned and you may begin training another one.
Ability name - prerequisite (things you must have before you can choose this ability. i.e. 3d = three days training)
Use (when can you use it)
Target
Description
Classes:
Fighter - The fighter specializes in physical combat. A fighter is capable of battling human opponents and even wild pokemon in hand to hand combat. +1 Str, +1 Con, -1Int
Psychic - The psychic relies on mind over strength. They are able able to move objects with their mind, use psychic attacks, and even control others through mental domination. +2 Int, -1 Str
Medic - The medic is a survival specialist. They are able to keep themselves, their teammates, and their pokemon healthy even in the wild. +1 Con, +1 Cha, -1 Dex
Ace Trainer - The Ace trainer lives to battle. They will have an edge in a straight up pokemon battle over any other type of trainer. They can also make their own TMs. +1 Dex, +1 Str, -1 Cha
Collector - The collector specializes in catching specific pokemon. These trainers have a higher catch rate than any other trainer and can design their own pokeballs. High level collectors can even force encounters with special pokemon. +1 Int, +1 Cha, -1 Dex
Hex - The hex specializes in crippling and debilitating foes. They have all sorts of nasty tricks in store for those who oppose them. They are also skilled at setting and disabling traps. +1 Int, +1 Con, -1 Dex
Elementalist - The elementalist is always in touch with nature. Through training they become able to command fire, water, earth, and air and can even learn to use elemental attacks during battle. +2 Dex, -1 Int
Agent - The agent operates using stealth and cunning. They are skilled at detecting lies, finding trails, and moving around unseen. Advanced agents can even detect and protect themselves from psychic assaults. +1 Dex, +1 Int, -1 Con
Pirate - Pirates specialize in water and electric type pokemon, using fire arms, and er.....getting booty. Their abilities focus on maximizing their ranged and aquatic combat and money making potential. +1 Dex, +1 Cha, -1 Con
Pyromancer - Pyromancers love to play with fire. They are able to manipulate flames making and quelling fires with nothing but the power of their minds. +1 Str, +1 Con, -1 Cha
Engineer - The engineer is an expert at making useful items. They can make healing supplies, pokebals, TMs, and eventually, even rare candies and unique weapons. Engineers are a great support and utility class, who can handle themselves in battle as well as out.+1 Int, +1 Cha, -1 Str
Ranger - Rangers love pokemon of all kinds. They specialize making allies of wild pokemon and understanding the feelings of the pokemon around them. +2 Cha, -1 Str
Bug Catcher - Bug Catchers...like catching bugs. They really like it. While this class starts slow, well trained bug catchers represent a serious threat. amassing a army of the creatures and even learning to use their skills for themselves. +1 Dex, +1Con, -1 Cha
General Abilities: (no class required)
Important!
Abilities are no longer tied to your level-ups. They will now function on a time commitment level. You will choose an ability you want, and your character will focus on training that skill for a period of days. Once that time is complete, your ability is learned and you may begin training another one.
Ability name - prerequisite (things you must have before you can choose this ability. i.e. 3d = three days training)
Use (when can you use it)
Target
Description
Classes:
Fighter - The fighter specializes in physical combat. A fighter is capable of battling human opponents and even wild pokemon in hand to hand combat. +1 Str, +1 Con, -1Int
Psychic - The psychic relies on mind over strength. They are able able to move objects with their mind, use psychic attacks, and even control others through mental domination. +2 Int, -1 Str
Medic - The medic is a survival specialist. They are able to keep themselves, their teammates, and their pokemon healthy even in the wild. +1 Con, +1 Cha, -1 Dex
Ace Trainer - The Ace trainer lives to battle. They will have an edge in a straight up pokemon battle over any other type of trainer. They can also make their own TMs. +1 Dex, +1 Str, -1 Cha
Collector - The collector specializes in catching specific pokemon. These trainers have a higher catch rate than any other trainer and can design their own pokeballs. High level collectors can even force encounters with special pokemon. +1 Int, +1 Cha, -1 Dex
Hex - The hex specializes in crippling and debilitating foes. They have all sorts of nasty tricks in store for those who oppose them. They are also skilled at setting and disabling traps. +1 Int, +1 Con, -1 Dex
Elementalist - The elementalist is always in touch with nature. Through training they become able to command fire, water, earth, and air and can even learn to use elemental attacks during battle. +2 Dex, -1 Int
Agent - The agent operates using stealth and cunning. They are skilled at detecting lies, finding trails, and moving around unseen. Advanced agents can even detect and protect themselves from psychic assaults. +1 Dex, +1 Int, -1 Con
Pirate - Pirates specialize in water and electric type pokemon, using fire arms, and er.....getting booty. Their abilities focus on maximizing their ranged and aquatic combat and money making potential. +1 Dex, +1 Cha, -1 Con
Pyromancer - Pyromancers love to play with fire. They are able to manipulate flames making and quelling fires with nothing but the power of their minds. +1 Str, +1 Con, -1 Cha
Engineer - The engineer is an expert at making useful items. They can make healing supplies, pokebals, TMs, and eventually, even rare candies and unique weapons. Engineers are a great support and utility class, who can handle themselves in battle as well as out.+1 Int, +1 Cha, -1 Str
Ranger - Rangers love pokemon of all kinds. They specialize making allies of wild pokemon and understanding the feelings of the pokemon around them. +2 Cha, -1 Str
Bug Catcher - Bug Catchers...like catching bugs. They really like it. While this class starts slow, well trained bug catchers represent a serious threat. amassing a army of the creatures and even learning to use their skills for themselves. +1 Dex, +1Con, -1 Cha
General Abilities: (no class required)
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Observation 3d
Passive (not a trainer action when used in battle)
A pokemon
You may see what abilities and nature a pokemon has and what item it is holding. If you observe it, it will not change when you catch it.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it! 4d
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Run Away! 4d
Action
You
You can flee from any battles where you are not trapped by the layout of the area with a roll of 6 or higher.
Weapon Carrier 3d
Passive/Trainer Action
You
You may use tier one weapons effectively
Weapon User - Weapon Carrier, 5d
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, 14d
Passive/Trainer Action
You
You may use tier three weapons effectively
Lock... - Weapon User, 3d
Passive/Trainer Action
You
You may use tier one firearms effectively.
...Stock... - Lock..., 7d
Passive/Trainer Action
You
You may uses tier one or two firearms effectively.
...and Two Smoking Barrels - ...Stock..., 14d
Passive/Trainer Action
You
You may uses tier one, two, or three firearms or explosives effectively.
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
Armor - Tough Guy, 4d
Passive
You can wear armor.
Basic Camouflage - lv8, 4d
Passive
You
You learn how to blend into your surroundings better, making you less noticeable in crowds or in the wild.
Quick Fix - 4d
Action (up to twice per day)
You
Heal 10 hit points
Pick Pocket - 4d
Once per day
An NPC
You may attempt to pick pocket NPCs. Chances of success and rewards vary depending on your target. If you succeed, steal 100P x 1d20
Treasure Hunt - 4d
Once per week
You
Roll one d20. Find an item according to your roll. If you roll a 20, you may choose the item you find (with AG approval)
*Type* specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Type* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
*Type* Master (may be used multiple times) - *Type Specialist (2), 30 in any stat, 10d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
*Type Hunter - *Type Specialist, lv5, 7d
Passive
Wild pokemon you encounter
Choose a type, every time you encounter a wild pokemon, if your encounter roll is 18 or higher, your AG will give you the choice of encountering a pokemon of that type.
Aim for the Horn! - 3d
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Shine Baby Shine - 14d
Once
A random encounter
Your next encounter will result in you finding a shiny pokemon
Smart Shopper - 4d
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - Smart Shopper, lv10, 4d
Passive
You
Cost of buying items at stores is reduced 50%
Charmer 3d
Passive
Someone you are talking to
When trying to persuade someone add +2 to your check
Focused - 2d
Passive
You
You cannot be confused or flinched
Limber - 3d
Passive
You
You cannot be paralyzed
Cool - 4d
Passive
You
You cannot be burned
Immunity - 4d
Passive
You
You cannot be poisoned
Aware - 5d
Passive
You
You cannot be put to sleep
Fiery Heart - 5d
Passive
You
You cannot be frozen
Strong Willed - 5d
Passive
You
Any psychic attempting to manipulate you must pass a check of 20
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Bond of Trust - Bond of friendship, 5d
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 10%
Bond of Love - Bond of Trust, 7d
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 20%
Redo - lv15 (may be taken multiple times), 4d
Once
One of your pokemon
You may re-stat one of your pokemon. You may not change it's nature, ability, moves, or anything other than it's stats.
Survival Instinct - lv20, 1w
Passive
You
Your saving throw is 5 instead of 8
+Str - may be used multiple times, 4d
Immediately
Yourself
Add one Str point to your character
+Con - may be used multiple times, 4d
Immediately
Yourself
Add one Con point to your character
+Int - may be used multiple times, 4d
Immediately
Yourself
Add one Int point to your character
+Dex - may be used multiple times, 4d
Immediately
Yourself
Add one Dex point to your character
+Cha - may be used multiple times, 4d
Immediately
Yourself
Add one Cha point to your character
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Observation 3d
Passive (not a trainer action when used in battle)
A pokemon
You may see what abilities and nature a pokemon has and what item it is holding. If you observe it, it will not change when you catch it.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it! 4d
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Run Away! 4d
Action
You
You can flee from any battles where you are not trapped by the layout of the area with a roll of 6 or higher.
Weapon Carrier 3d
Passive/Trainer Action
You
You may use tier one weapons effectively
Weapon User - Weapon Carrier, 5d
Passive/Trainer Action
You
You may use tier one or two weapons effectively
Weapon Master - Weapon User, 14d
Passive/Trainer Action
You
You may use tier three weapons effectively
Lock... - Weapon User, 3d
Passive/Trainer Action
You
You may use tier one firearms effectively.
...Stock... - Lock..., 7d
Passive/Trainer Action
You
You may uses tier one or two firearms effectively.
...and Two Smoking Barrels - ...Stock..., 14d
Passive/Trainer Action
You
You may uses tier one, two, or three firearms or explosives effectively.
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
Armor - Tough Guy, 4d
Passive
You can wear armor.
Basic Camouflage - lv8, 4d
Passive
You
You learn how to blend into your surroundings better, making you less noticeable in crowds or in the wild.
Quick Fix - 4d
Action (up to twice per day)
You
Heal 10 hit points
Pick Pocket - 4d
Once per day
An NPC
You may attempt to pick pocket NPCs. Chances of success and rewards vary depending on your target. If you succeed, steal 100P x 1d20
Treasure Hunt - 4d
Once per week
You
Roll one d20. Find an item according to your roll. If you roll a 20, you may choose the item you find (with AG approval)
*Type* specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Type* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
*Type* Master (may be used multiple times) - *Type Specialist (2), 30 in any stat, 10d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
*Type Hunter - *Type Specialist, lv5, 7d
Passive
Wild pokemon you encounter
Choose a type, every time you encounter a wild pokemon, if your encounter roll is 18 or higher, your AG will give you the choice of encountering a pokemon of that type.
Aim for the Horn! - 3d
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Shine Baby Shine - 14d
Once
A random encounter
Your next encounter will result in you finding a shiny pokemon
Smart Shopper - 4d
Passive
You
Cost of buying items at stores is reduced 25%
Smart Shopper (2) - Smart Shopper, lv10, 4d
Passive
You
Cost of buying items at stores is reduced 50%
Charmer 3d
Passive
Someone you are talking to
When trying to persuade someone add +2 to your check
Focused - 2d
Passive
You
You cannot be confused or flinched
Limber - 3d
Passive
You
You cannot be paralyzed
Cool - 4d
Passive
You
You cannot be burned
Immunity - 4d
Passive
You
You cannot be poisoned
Aware - 5d
Passive
You
You cannot be put to sleep
Fiery Heart - 5d
Passive
You
You cannot be frozen
Strong Willed - 5d
Passive
You
Any psychic attempting to manipulate you must pass a check of 20
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Bond of Trust - Bond of friendship, 5d
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 10%
Bond of Love - Bond of Trust, 7d
Passive
Your starter
Add 3d10 to all damage done by your starters attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 20%
Redo - lv15 (may be taken multiple times), 4d
Once
One of your pokemon
You may re-stat one of your pokemon. You may not change it's nature, ability, moves, or anything other than it's stats.
Survival Instinct - lv20, 1w
Passive
You
Your saving throw is 5 instead of 8
+Str - may be used multiple times, 4d
Immediately
Yourself
Add one Str point to your character
+Con - may be used multiple times, 4d
Immediately
Yourself
Add one Con point to your character
+Int - may be used multiple times, 4d
Immediately
Yourself
Add one Int point to your character
+Dex - may be used multiple times, 4d
Immediately
Yourself
Add one Dex point to your character
+Cha - may be used multiple times, 4d
Immediately
Yourself
Add one Cha point to your character