Post by NinjaDeathStrike on Jul 7, 2011 0:33:48 GMT -5
Ninja (NinjaDeathStrike)
Psychic (+2 Int, -1 Str)
Age: 23
Level 15
Max HP (Con x5) = 70
Str = 6 (-4)
Con = 14 (+2)
Int = 35 (+12)
Dex = 10
Cha = 10
Back-story:
Ninja is of average height. He has broad shoulders, but it otherwise slim. He has longer black hair that usually partially obscures his grayblue eyes. His normal dress is an inconspicuous outfit of jeans with a plain black t-shirt.
Ninja has developing psychic abilities and enjoys using Ghost and Dark type pokemon. He tends to keep to himself. He had a seemingly normal upbringing until he moved out of his parents house without warning at 17. He hasn't talked to them since. He is thoughtful, but extremely sarcastic. Ninja has a passing interest in the Pokemon League, but knows he'll never win there. He more interested in figuring out his place in the world. He has a dark secret which he keeps from even his friends and often feels out of place in social groups.
During his journey in Kanto Ninja first met Zero who he got along well with. The two ending up joining a secret organization known as Kitsune. While they were working undercover for this group, Ninja met Faye who he found out was out to stop Kitsune by reading her mind. Ninja kept a close eye on her...until the two were killed fighting Oni, another gang. Ninja and Faye were sent to the underworld together, and Ninja revealed his motivations. Upon being revived, Zero distanced himself from Ninja and eventually ruined his own life. Feeling pity for both of his friends, Ninja put together a plan to help them both. Aiming to get revenge on Oni, Kitsune, and the dark god Giratina who had destroyed Zero. Over the following weeks the trio worked towards their goal, often clashing. They also began to work more with Mike and Sean who were on their own journeys. The group was eventually successful. Zero became champion and Faye and Ninja ended up together.
Haunted by dreams of the underworld, they journey to Iilac seeking a cure for their nightmares. There they were constantly plagued with problems and their relationship was tested on numerous occasions. In addition, their group, that had been so close in Kanto began to drift apart. Tired of America, they took care of their business and returned to Kanto to enjoy some downtime and start their lives together.
Strongest foe defeated:
Petalburg Forest Carnivine
Picture:
Current Theme Song:
Skills:
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Dark specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
Dark specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Telekinesis - 3d
As often as you want (using during battle is a Trainer Action)
An object of small or medium size
You can move this object a medium distance with your mind
Telekinesis (2) - Telekinesis, 5d
As often as you want (using during battle is a Trainer Action)
An object of small, medium, or large size
You can move this object a medium distance with your mind. You may throw a small or medium object with violent force (2d20).
Telepathy - 3d
As often as you want (can not be used consecutively, counts as a trainer action if used during battle)
A person
You may read the surface thoughts of others. You may also attempt to manipulate them. Roll 1d20 and add you Int modifier. If the total is higher than 15 you may implant a simple idea or image into that person's thoughts. This will make that person more likely to act on the idea or image, however if this goes against that person's beliefs they will not do it.
Telekinesis (2) - Telekinesis, 5d
As often as you want (using during battle is a Trainer Action)
An object of small, medium, or large size
You can move this object a medium distance with your mind. You may throw a small or medium object with violent force (2d20).
Items:
Apparel:
Jeans and a black t-shirt
Weapons:
Key Items:
Journal, Silver Coin, Dexiphone
Hold Items:
Lum Berry (2), Chesto Berry (2), Oran Berry (3)
Use Items:
Pokeball (9), Potion (2), Super Potion (2), Full Heal (3)
TMs:
Money:
6,950P
Party pokemon:
Whisper the Umbreon (exp: a lot)
Level 24
Tengu the Nuzleaf (exp: a little)
Level 20
Logan the Linoone (exp:none)
Level 21
Jester the Pidove (exp: a lot)
Level 21
Archimedes the Noctowl (exp: a little)
level 21
Perseus the Cubone (exp: none)
level 22
Psychic (+2 Int, -1 Str)
Age: 23
Level 15
Max HP (Con x5) = 70
Str = 6 (-4)
Con = 14 (+2)
Int = 35 (+12)
Dex = 10
Cha = 10
Back-story:
Ninja is of average height. He has broad shoulders, but it otherwise slim. He has longer black hair that usually partially obscures his grayblue eyes. His normal dress is an inconspicuous outfit of jeans with a plain black t-shirt.
Ninja has developing psychic abilities and enjoys using Ghost and Dark type pokemon. He tends to keep to himself. He had a seemingly normal upbringing until he moved out of his parents house without warning at 17. He hasn't talked to them since. He is thoughtful, but extremely sarcastic. Ninja has a passing interest in the Pokemon League, but knows he'll never win there. He more interested in figuring out his place in the world. He has a dark secret which he keeps from even his friends and often feels out of place in social groups.
During his journey in Kanto Ninja first met Zero who he got along well with. The two ending up joining a secret organization known as Kitsune. While they were working undercover for this group, Ninja met Faye who he found out was out to stop Kitsune by reading her mind. Ninja kept a close eye on her...until the two were killed fighting Oni, another gang. Ninja and Faye were sent to the underworld together, and Ninja revealed his motivations. Upon being revived, Zero distanced himself from Ninja and eventually ruined his own life. Feeling pity for both of his friends, Ninja put together a plan to help them both. Aiming to get revenge on Oni, Kitsune, and the dark god Giratina who had destroyed Zero. Over the following weeks the trio worked towards their goal, often clashing. They also began to work more with Mike and Sean who were on their own journeys. The group was eventually successful. Zero became champion and Faye and Ninja ended up together.
Haunted by dreams of the underworld, they journey to Iilac seeking a cure for their nightmares. There they were constantly plagued with problems and their relationship was tested on numerous occasions. In addition, their group, that had been so close in Kanto began to drift apart. Tired of America, they took care of their business and returned to Kanto to enjoy some downtime and start their lives together.
Strongest foe defeated:
Petalburg Forest Carnivine
Picture:
Current Theme Song:
Skills:
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Dark specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
Dark specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Telekinesis - 3d
As often as you want (using during battle is a Trainer Action)
An object of small or medium size
You can move this object a medium distance with your mind
Telekinesis (2) - Telekinesis, 5d
As often as you want (using during battle is a Trainer Action)
An object of small, medium, or large size
You can move this object a medium distance with your mind. You may throw a small or medium object with violent force (2d20).
Telepathy - 3d
As often as you want (can not be used consecutively, counts as a trainer action if used during battle)
A person
You may read the surface thoughts of others. You may also attempt to manipulate them. Roll 1d20 and add you Int modifier. If the total is higher than 15 you may implant a simple idea or image into that person's thoughts. This will make that person more likely to act on the idea or image, however if this goes against that person's beliefs they will not do it.
Telekinesis (2) - Telekinesis, 5d
As often as you want (using during battle is a Trainer Action)
An object of small, medium, or large size
You can move this object a medium distance with your mind. You may throw a small or medium object with violent force (2d20).
Items:
Apparel:
Jeans and a black t-shirt
Weapons:
Key Items:
Journal, Silver Coin, Dexiphone
Hold Items:
Lum Berry (2), Chesto Berry (2), Oran Berry (3)
Use Items:
Pokeball (9), Potion (2), Super Potion (2), Full Heal (3)
TMs:
Money:
6,950P
Party pokemon:
Whisper the Umbreon (exp: a lot)
Level 24
Impish (+2 def, -2 sp atk)
Synchronize
Max HP: 68
HP: 15
Str: 10
Def: 11
Sp Atk: 3
Sp Def: 10
Spd: 5
Tackle
Tail Whip
Helping Hand
Sand Attack
Pursuit
Quick Attack
Synchronize
Max HP: 68
HP: 15
Str: 10
Def: 11
Sp Atk: 3
Sp Def: 10
Spd: 5
Tackle
Tail Whip
Helping Hand
Sand Attack
Pursuit
Quick Attack
Tengu the Nuzleaf (exp: a little)
Level 20
Impish (+def, -sp atk)
Pickpocket
Max HP: 50
HP: 10
Atk: 5
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 12
Bide
Harden
Growth
Nature Power
Fake Out
Pickpocket
Max HP: 50
HP: 10
Atk: 5
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 12
Bide
Harden
Growth
Nature Power
Fake Out
Logan the Linoone (exp:none)
Level 21
Brave (+def, -atk)
Quick Feet
Max HP: 48
HP: 9
Atk: 5
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 11
Tackle
Growl
Tail Whip
Headbutt
Sand-attack
Odor Sleuth
Quick Feet
Max HP: 48
HP: 9
Atk: 5
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 11
Tackle
Growl
Tail Whip
Headbutt
Sand-attack
Odor Sleuth
Jester the Pidove (exp: a lot)
Level 21
Quirky
Super Luck
Max HP: 45
HP: 8
Atk: 5
Def: 10
Sp Atk: 8
Sp Def: 10
Spd: 10
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Super Luck
Max HP: 45
HP: 8
Atk: 5
Def: 10
Sp Atk: 8
Sp Def: 10
Spd: 10
Gust
Growl
Leer
Quick Attack
Air Cutter
Roost
Archimedes the Noctowl (exp: a little)
level 21
Quirky
Insomnia
Max HP: 50
HP: 10
Atk: 5
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 11
Tackle
Reflect
Foresight
Hypnosis
Peck
Uproar
Insomnia
Max HP: 50
HP: 10
Atk: 5
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 11
Tackle
Reflect
Foresight
Hypnosis
Peck
Uproar
Perseus the Cubone (exp: none)
level 22
Careful
Battle Armor
Max HP: 52
HP: 10
Atk: 7
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 12
Growl
Tail Whip
Bone Club
Headbutt
Leer
Focus Energy
Battle Armor
Max HP: 52
HP: 10
Atk: 7
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 12
Growl
Tail Whip
Bone Club
Headbutt
Leer
Focus Energy