Post by Silver on Sept 15, 2011 8:55:01 GMT -5
This is a 5th gen team that i've used in many battles (most of them not from the site) and it works out very well.
Team at a Glance
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Overview: A more offensive team with only Suicune and Jirachi as walls. Most of these pokemon you will almost never see in a battle but they work extremely well. It works rather well with the pokemon messing with peoples heads.
In Depth:
[a href=""][/a][/url]
Pimp The Ambipom@ life orb
Jolly
Technician
252 atk 252 spd. 6HP
Move set:
Fake out
Low sweep
Double hit
Shadow Claw
Ok, I always like ambipom and i knew i had to use him on my team. With him getting technician i wanted some lower powered moves. With low sweep instead of brick break it got that boost. It works out with any lead with a ghost it has shadow claw and fake out and double hit for everything else. It may be only weak to fighting its defenses aren't that good but it can manage a hit or two.
[a href=""][/a][/url]
Starlight The Jirachi@choice specs
Sassy
Serene Grace
200 def. 200sp.def 108HP
Moveset:
Trick
Body Slam
Rest
Psychic
After seeing this been used against me a lot of times always messing me up I knew i had to try it but i wanted my own twist on it. giving it trick to switch its specs. To a pokemon wanting to set up can usually mess them up. With rest can always frustrate people, laking a lum berry it usually takes more than 2 hits to KO it so i can just stall with it. Psychic is the only other attacking move i got and it still works quite well.
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Freebutter The Butterfree@ focus sash
Timid
Compound eyes
250 sp.atk 250 spd. 10HP
Moveset:
Sleep powder
Psychic
Quiver dance
Bug buzz
Butterfree has always seen as something that no one would use in their right mind. Well guess what I decided to make one work. with the focus sash i can always get off the sleep powder in case the other poke is faster. I usuallly get off a quiver dance or 2 if I get lucky. When i get up the quiver dance it takes a bit to take it down as it does a ton of damage to just about everything.
[a href=""][/a][/url]
Puffballs the Jumpluff@ Flying gem
Jolly
Chlorophyll
250 atk. 250 spd. 8HP
Moveset:
Sleep powder
Swords dance
Acrobatics
Seed bomb
Yeah, its a jumpluff, what you know about it? Jumpluff was a very good choice to use, i dont know if people expect a sp.atk jumpluff or somethin else but with acrobatics and the flying gem it gets a good boost, I can get off a sleep powder or get up a swords dance with the expected switch if needed. And if in the sun nothing can outspeed it, i was thinking about bounce instead of seed bomb but in the end i'm glad i picked seed bomb as it has been very helpful.
[a href=""][/a][/url]
Monsoon The Suicune@ leftovers
Calm
Pressure
200 Def. 100 sp.Def 208 HP
Moveset:
Scald
Calm mind
Shadow ball
Ice beam
One of my walls, i use it more like a tank as it can take hits and with a calm mind hit hard. having scald is to try to burn the physical and ice beam for the dragon types. Not much to be said here other than its a wall, yeah.
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Earth The Terrakion@air balloon
Jolly
Justified
250 atk. 250spd. 8HP
moveset:
Swords dance
Sacred sword
Stone edge
Earthquake
My physical sweeper, rarely getting off the swords dance it's almost no needed as its already has a high attack. After messing around with other terrakions i found this one worked the best for this team, with sacred sword instead of close combat. I really liked how he turned out in the end and all the trial and error was worth it and with stone edge i can hit flying types.
Final thoughts: This team with most of it being very offensive works out very well. With no team being flawless i lost my fair share of battles with it but also winning. With jumpluff being a very odd on a team it would often mess people up. I honestly think ambipom would be the only good lead for this team as a rock set up wouldn't seem right, maybe it would work or maybe work better. I've had a lot of fun with this team and I will always still use it.
Team at a Glance
[url[/url] [url[/url] [a href=""][/a][/url] [a href=""][/a][/url] [url[/url] [a href=""][/a][/url]
Overview: A more offensive team with only Suicune and Jirachi as walls. Most of these pokemon you will almost never see in a battle but they work extremely well. It works rather well with the pokemon messing with peoples heads.
In Depth:
[a href=""][/a][/url]
Pimp The Ambipom@ life orb
Jolly
Technician
252 atk 252 spd. 6HP
Move set:
Fake out
Low sweep
Double hit
Shadow Claw
Ok, I always like ambipom and i knew i had to use him on my team. With him getting technician i wanted some lower powered moves. With low sweep instead of brick break it got that boost. It works out with any lead with a ghost it has shadow claw and fake out and double hit for everything else. It may be only weak to fighting its defenses aren't that good but it can manage a hit or two.
[a href=""][/a][/url]
Starlight The Jirachi@choice specs
Sassy
Serene Grace
200 def. 200sp.def 108HP
Moveset:
Trick
Body Slam
Rest
Psychic
After seeing this been used against me a lot of times always messing me up I knew i had to try it but i wanted my own twist on it. giving it trick to switch its specs. To a pokemon wanting to set up can usually mess them up. With rest can always frustrate people, laking a lum berry it usually takes more than 2 hits to KO it so i can just stall with it. Psychic is the only other attacking move i got and it still works quite well.
[url[/url]
Freebutter The Butterfree@ focus sash
Timid
Compound eyes
250 sp.atk 250 spd. 10HP
Moveset:
Sleep powder
Psychic
Quiver dance
Bug buzz
Butterfree has always seen as something that no one would use in their right mind. Well guess what I decided to make one work. with the focus sash i can always get off the sleep powder in case the other poke is faster. I usuallly get off a quiver dance or 2 if I get lucky. When i get up the quiver dance it takes a bit to take it down as it does a ton of damage to just about everything.
[a href=""][/a][/url]
Puffballs the Jumpluff@ Flying gem
Jolly
Chlorophyll
250 atk. 250 spd. 8HP
Moveset:
Sleep powder
Swords dance
Acrobatics
Seed bomb
Yeah, its a jumpluff, what you know about it? Jumpluff was a very good choice to use, i dont know if people expect a sp.atk jumpluff or somethin else but with acrobatics and the flying gem it gets a good boost, I can get off a sleep powder or get up a swords dance with the expected switch if needed. And if in the sun nothing can outspeed it, i was thinking about bounce instead of seed bomb but in the end i'm glad i picked seed bomb as it has been very helpful.
[a href=""][/a][/url]
Monsoon The Suicune@ leftovers
Calm
Pressure
200 Def. 100 sp.Def 208 HP
Moveset:
Scald
Calm mind
Shadow ball
Ice beam
One of my walls, i use it more like a tank as it can take hits and with a calm mind hit hard. having scald is to try to burn the physical and ice beam for the dragon types. Not much to be said here other than its a wall, yeah.
[url[/url]
Earth The Terrakion@air balloon
Jolly
Justified
250 atk. 250spd. 8HP
moveset:
Swords dance
Sacred sword
Stone edge
Earthquake
My physical sweeper, rarely getting off the swords dance it's almost no needed as its already has a high attack. After messing around with other terrakions i found this one worked the best for this team, with sacred sword instead of close combat. I really liked how he turned out in the end and all the trial and error was worth it and with stone edge i can hit flying types.
Final thoughts: This team with most of it being very offensive works out very well. With no team being flawless i lost my fair share of battles with it but also winning. With jumpluff being a very odd on a team it would often mess people up. I honestly think ambipom would be the only good lead for this team as a rock set up wouldn't seem right, maybe it would work or maybe work better. I've had a lot of fun with this team and I will always still use it.