Post by NinjaDeathStrike on Sept 15, 2011 22:40:38 GMT -5
Team at a glance:
Overview:
Since it is likely only a few more days until Thundrus and possibly Latios get the boot to Ubers, I figured I'd put up the RMT that featured both of them. This is the team I used in my second series of wifi battles, and has been one of the most successful teams I've ever put together, taking only one loss in more than 20 battles. The team centers around a solid defense of Skarmory and Gastrodon and used Whimsicott to ware down the opposing team, providing an opportunity to sweep.
In-depth analysis:
Crow the Skarmory @ leftovers
Calm
Sturdy
252hp, 252sp def, 6def
Stealth Rock
Whirlwind
Roost
Brave Bird
Crow is the heart of this team's defenses. The amount of things he is able to successfully wall is simply incredible. The EVs may look counter-intuitive, but Skarmory's defense is already so high, investing in special bulk allows him to take neutral hits from both ends surprisingly well. His moveset is pure support, providing entry hazards, giving him recovery, and allowing him to phase out boosting threats, something my first team had a lot of trouble with.
Nike the Gastrodon @ leftovers
Calm
Storm Drain
252hp, 252sp def, 6sp atk
Recover
Ice Beam
Earth Power
Toxic
My dedicated special wall. Though not as bulky as something like Blissey or Snorlax, Gastrodon's ability makes him an amazing anti-metagame poke. With immunity to water and electric attacks, Nike was almost a one member answer to opposing weather teams. He is able to threaten both Rain and Sand walling and eliminating major weather threats like Gliscor, Rotom-W, Thundrus, and Specially defensive T-tar. I chose Toxic over Scald to better handy bulky waters, which the rest of my team can have problems with.
CrackIsWak the Whimsicott @ leftovers
Impish
Prankster
252hp, 252def, 6spd
Stun Spore
Encore
Worry Seed
U-turn
CrakIsWak was my pivot pokemon, used solely to regain momentum in the match. It's the best at what it does, and what it does isn't pretty: coming in, crippling something, and then regaining momentum as it U-turns out to do it again later. Prankster is an absolutely awesome ability and no one abuses it better than Whimsicott. CrakIsWak did something useful in nearly every battle. It also worked as a back-up check for boosting sweepers thanks to it's ability to come in on the set-up turn and Encore. Worry Seed was a bit of a gimmick move however. It worked once or twice, but ultimately I think I would have been better served with Leech Seed.
Sinbad the Thundrus @ life orb
Timid
Prankster
252sp atk, 252spd, 6hp
Nasty Plot
Taunt
Thunderbolt
Hidden Power (Ice)
Ah Sinbad...I had such high hopes for you. Unfortunately, you couldn't live up to them. Looking back, I think the problem is the set I chose to run, rather than the pokemon itself. Being so frail, Thundrus rarely had a chance to set up a nasty plot and thunderbolt wasn't powerful enough to OHKO a lot of things I needed it too. This set is better served in the rain where Thundrus can run a 100% accurate Thunder which will kill a lot of things Thunderbolt cannot. If I used this team again I would opt for a support set with Thunderwave, Taunt, and Volt Switch, which I think would work much better on this team.
Hate the Latios @ Choice Specs
Timid
Levitate
252sp atk, 252spd, 6hp
Dragon Pulse
Surf
Psychic
Trick
This ended up being Hate's final moveset, though I played around with it quite a bit during the beginning. I knew from the start that I didn't want to run Hidden Power Fire, because it would mean giving up a precious IV in Spd, which I wasn't willing to do. Keeping the speed EVs allows me to speed tie all other base 110s, most notably Gengar, or flat out out speed them if they are running HP Fire themselves. Trick also proved to be a useful utility move for disabling walls I would have a hard time breaking through otherwise.
Lenin the Conkeldurr @ leftovers
Brave
Guts
120hp, 252atk, 136sp def
Bulk Up
Mach Punch
Drain Punch
Payback
Lenin, the undisputed overlord of the team and general crusher of capitalist pigs. I love this guy. The EVs provide him with an impressive amount of bulk, especially after a Bulk Up and Dark/Fighting gives amazing coverage with only two moves, allowing him to run the ever handy priority move Mach Punch in the final slot. Lenin served as my late game sweeper, coming in once things had been weakened or paralyzed and then cleaning up with his two fantastic STAB moves. It doesn't hurt that he destroys T-Tar, Ferrothorn, and Excadrill either.
Closing Comments:
This team worked really, really well in the current metagame. It had no problems countering the vast majority of prominent threats. Rain and Sand were both surprisingly manageable as the majority of my pokemon caused problems for both. Sun was trickier, but I didn't see it much and I was able to work around it when I did. Ultimately I think this may have been one of the most solid teams I've ever constructed. If you have any comments or feed back, I'd love to hear it, and feel free to try the team out for yourself, just not against me!
Overview:
Since it is likely only a few more days until Thundrus and possibly Latios get the boot to Ubers, I figured I'd put up the RMT that featured both of them. This is the team I used in my second series of wifi battles, and has been one of the most successful teams I've ever put together, taking only one loss in more than 20 battles. The team centers around a solid defense of Skarmory and Gastrodon and used Whimsicott to ware down the opposing team, providing an opportunity to sweep.
In-depth analysis:
Crow the Skarmory @ leftovers
Calm
Sturdy
252hp, 252sp def, 6def
Stealth Rock
Whirlwind
Roost
Brave Bird
Crow is the heart of this team's defenses. The amount of things he is able to successfully wall is simply incredible. The EVs may look counter-intuitive, but Skarmory's defense is already so high, investing in special bulk allows him to take neutral hits from both ends surprisingly well. His moveset is pure support, providing entry hazards, giving him recovery, and allowing him to phase out boosting threats, something my first team had a lot of trouble with.
Nike the Gastrodon @ leftovers
Calm
Storm Drain
252hp, 252sp def, 6sp atk
Recover
Ice Beam
Earth Power
Toxic
My dedicated special wall. Though not as bulky as something like Blissey or Snorlax, Gastrodon's ability makes him an amazing anti-metagame poke. With immunity to water and electric attacks, Nike was almost a one member answer to opposing weather teams. He is able to threaten both Rain and Sand walling and eliminating major weather threats like Gliscor, Rotom-W, Thundrus, and Specially defensive T-tar. I chose Toxic over Scald to better handy bulky waters, which the rest of my team can have problems with.
CrackIsWak the Whimsicott @ leftovers
Impish
Prankster
252hp, 252def, 6spd
Stun Spore
Encore
Worry Seed
U-turn
CrakIsWak was my pivot pokemon, used solely to regain momentum in the match. It's the best at what it does, and what it does isn't pretty: coming in, crippling something, and then regaining momentum as it U-turns out to do it again later. Prankster is an absolutely awesome ability and no one abuses it better than Whimsicott. CrakIsWak did something useful in nearly every battle. It also worked as a back-up check for boosting sweepers thanks to it's ability to come in on the set-up turn and Encore. Worry Seed was a bit of a gimmick move however. It worked once or twice, but ultimately I think I would have been better served with Leech Seed.
Sinbad the Thundrus @ life orb
Timid
Prankster
252sp atk, 252spd, 6hp
Nasty Plot
Taunt
Thunderbolt
Hidden Power (Ice)
Ah Sinbad...I had such high hopes for you. Unfortunately, you couldn't live up to them. Looking back, I think the problem is the set I chose to run, rather than the pokemon itself. Being so frail, Thundrus rarely had a chance to set up a nasty plot and thunderbolt wasn't powerful enough to OHKO a lot of things I needed it too. This set is better served in the rain where Thundrus can run a 100% accurate Thunder which will kill a lot of things Thunderbolt cannot. If I used this team again I would opt for a support set with Thunderwave, Taunt, and Volt Switch, which I think would work much better on this team.
Hate the Latios @ Choice Specs
Timid
Levitate
252sp atk, 252spd, 6hp
Dragon Pulse
Surf
Psychic
Trick
This ended up being Hate's final moveset, though I played around with it quite a bit during the beginning. I knew from the start that I didn't want to run Hidden Power Fire, because it would mean giving up a precious IV in Spd, which I wasn't willing to do. Keeping the speed EVs allows me to speed tie all other base 110s, most notably Gengar, or flat out out speed them if they are running HP Fire themselves. Trick also proved to be a useful utility move for disabling walls I would have a hard time breaking through otherwise.
Lenin the Conkeldurr @ leftovers
Brave
Guts
120hp, 252atk, 136sp def
Bulk Up
Mach Punch
Drain Punch
Payback
Lenin, the undisputed overlord of the team and general crusher of capitalist pigs. I love this guy. The EVs provide him with an impressive amount of bulk, especially after a Bulk Up and Dark/Fighting gives amazing coverage with only two moves, allowing him to run the ever handy priority move Mach Punch in the final slot. Lenin served as my late game sweeper, coming in once things had been weakened or paralyzed and then cleaning up with his two fantastic STAB moves. It doesn't hurt that he destroys T-Tar, Ferrothorn, and Excadrill either.
Closing Comments:
This team worked really, really well in the current metagame. It had no problems countering the vast majority of prominent threats. Rain and Sand were both surprisingly manageable as the majority of my pokemon caused problems for both. Sun was trickier, but I didn't see it much and I was able to work around it when I did. Ultimately I think this may have been one of the most solid teams I've ever constructed. If you have any comments or feed back, I'd love to hear it, and feel free to try the team out for yourself, just not against me!