Post by Foxfire on Dec 18, 2011 23:34:52 GMT -5
Character Name: Hex (Foxfire)
Class: Ranger
Age: 19
Strongest Foe Defeated: N/A
Level: Fifty
Hit Points (Max HP): 120
Strength (Str): 10
Condition (Con): 24 (+6)
Intelligence (Int): 10
Dexterity (Dex): 10
Charisma (Cha): 50 (+20) (Medal of Slateport +1) (Pokemon Association Badge +2)
Skills:
Items:
3,500P
Key Items:
Pokedex (Crimson), Stone Badge, Medal of Slateport (+1 Cha), Dynamo Badge, Balance Badge, Heat Badge, Feather Badge, Mind Badge, Balance Badge
Consumable Items:
Pokeball (3), Ultraball (4), Hyper Potion (3), Sacred Ash (1), Full Heal (4), Revive (3)
Weapons:
Hand Gun (F1, 4d20, 75acc)
Bullets (10)
TMs:
TM 36 (Rock Tomb), TM 34 Shockwave, TM Bulk Up, TM 50 Overheat, TM 30 Aerial Ace, TM 30 Shadow Ball, TM 13 Ice Beam, TM 24 Thunderbolt, TM 04 Calm Mind, TM Dragon Pulse, TM Facade
Bio:
Party Pokemon:
Shade the Lucario (Exp: None)
Centuria the Staryu (Exp: None)
Lugia
Latias
Raikou (Exp: Little)
Terrakion
Boxed Pokemon:
Fuji the Charizard
Cinder the Houndoom (Exp: Little)
Nox the Absol (Exp: Little)
Nagi the Arbok (Exp: None)
Class: Ranger
Age: 19
Strongest Foe Defeated: N/A
Level: Fifty
Hit Points (Max HP): 120
Strength (Str): 10
Condition (Con): 24 (+6)
Intelligence (Int): 10
Dexterity (Dex): 10
Charisma (Cha): 50 (+20) (Medal of Slateport +1) (Pokemon Association Badge +2)
Skills:
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy
increased by 5%
Bond of Trust - Bond of friendship, 5d
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 10%
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it! 4d
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Lock... - Weapon User, 3d
Passive/Trainer Action
You
You may use tier one firearms effectively.
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
Like minded - 4d - 15 cha
Action
Your pokemon
You may read the thoughts of your pokemon and communicate with them.
Empath - Like minded, 5d - 25 cha
Action
A wild pokemon, or a trained pokemon that likes you
Roll 1d20 and add your Cha modifier. If the total is over 15, you may communicate with that pokemon.
Convincing - Empath, lv10, 10d
Action (may only be used once per pokemon)
A non-legendary, wild pokemon
Roll 1d20. If the total is over 14, you may convince that pokemon to join your team. This counts as catching that pokemon.
Helping Hand - 3d - 20 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may summon a random wild pokemon from the area to assist you (it's level is your current pokemon's -5 ~ -1). You may not catch this pokemon.
Recruiter - Helping Hand, 5d - 30 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may chose a type, and summon a random wild pokemon of that type from the area to assist you (it's level is your current pokemon's -2 ~ +2). You may not catch this pokemon.
Give Me a Lift - 7d - 25 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may choose a pokemon from the area that is capable of carrying you and use it for transportation. It may not battle and you cannot catch this pokemon.
*Psychic* specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Psychic* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy
increased by 5%
Bond of Trust - Bond of friendship, 5d
Passive
Your starter
Add 1d20 to all damage done by your starter's attacks. Your starter's attacks (other than OHKO moves) have their accuracy increased by 10%
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Call of the Wild 4d
Passive
You
Damage you take from wild pokemon is reduced by 50%
Hey watch it! 4d
Passive
You
Damage you take from trained pokemon is reduced by 50%
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Lock... - Weapon User, 3d
Passive/Trainer Action
You
You may use tier one firearms effectively.
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
Like minded - 4d - 15 cha
Action
Your pokemon
You may read the thoughts of your pokemon and communicate with them.
Empath - Like minded, 5d - 25 cha
Action
A wild pokemon, or a trained pokemon that likes you
Roll 1d20 and add your Cha modifier. If the total is over 15, you may communicate with that pokemon.
Convincing - Empath, lv10, 10d
Action (may only be used once per pokemon)
A non-legendary, wild pokemon
Roll 1d20. If the total is over 14, you may convince that pokemon to join your team. This counts as catching that pokemon.
Helping Hand - 3d - 20 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may summon a random wild pokemon from the area to assist you (it's level is your current pokemon's -5 ~ -1). You may not catch this pokemon.
Recruiter - Helping Hand, 5d - 30 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may chose a type, and summon a random wild pokemon of that type from the area to assist you (it's level is your current pokemon's -2 ~ +2). You may not catch this pokemon.
Give Me a Lift - 7d - 25 cha
Action
You
Roll 1d20 and add your Cha Modifier. If the total is over 15, you may choose a pokemon from the area that is capable of carrying you and use it for transportation. It may not battle and you cannot catch this pokemon.
*Psychic* specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
*Psychic* specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Items:
3,500P
Key Items:
Pokedex (Crimson), Stone Badge, Medal of Slateport (+1 Cha), Dynamo Badge, Balance Badge, Heat Badge, Feather Badge, Mind Badge, Balance Badge
Consumable Items:
Pokeball (3), Ultraball (4), Hyper Potion (3), Sacred Ash (1), Full Heal (4), Revive (3)
Weapons:
Hand Gun (F1, 4d20, 75acc)
Bullets (10)
TMs:
TM 36 (Rock Tomb), TM 34 Shockwave, TM Bulk Up, TM 50 Overheat, TM 30 Aerial Ace, TM 30 Shadow Ball, TM 13 Ice Beam, TM 24 Thunderbolt, TM 04 Calm Mind, TM Dragon Pulse, TM Facade
Bio:
Hex is quiet and introspective, but she can be loud when she needs to be. She wears a long grey trenchcoat that conceals a black tanktop and some worn jeans. She comes from the desert region of Hoenn. She never speaks of her life before she left the desert, although it is clear a dark shadow of the past haunts her every step.
Party Pokemon:
Shade the Lucario (Exp: None)
Level 81
Nickname: Shade
Pokemon: Lucario
Nature: Modest
Ability: Inner Focus
Max Hp: 162
Hp: 27
Atk: 3
Def: 10
Sp. Atk: 26
Sp. Def: 10
Spd: 35
Move #1: Aura Sphere
Move #2: Vacuum Wave
Move #3: Dragon Pulse
Move #4: Shadow Ball
Move #5: Nasty Plot
Move #6: Dark Pulse
Nickname: Shade
Pokemon: Lucario
Nature: Modest
Ability: Inner Focus
Max Hp: 162
Hp: 27
Atk: 3
Def: 10
Sp. Atk: 26
Sp. Def: 10
Spd: 35
Move #1: Aura Sphere
Move #2: Vacuum Wave
Move #3: Dragon Pulse
Move #4: Shadow Ball
Move #5: Nasty Plot
Move #6: Dark Pulse
Centuria the Staryu (Exp: None)
Level 75
Nickname: Centuria
Pokemon: Staryu
Nature: Quiet
Ability: Analytic
Max HP: 189
HP: 32
Atk: 5
Def: 15
Sp. Atk: 35
Sp. Def: 15
Spd: 3
Move #1: Power Gem
Move #2: Recover
Move #3: Thunderbolt
Move #4: Ice Beam
Move #5: Light Screen
Move #6: Hydro Pump
Nickname: Centuria
Pokemon: Staryu
Nature: Quiet
Ability: Analytic
Max HP: 189
HP: 32
Atk: 5
Def: 15
Sp. Atk: 35
Sp. Def: 15
Spd: 3
Move #1: Power Gem
Move #2: Recover
Move #3: Thunderbolt
Move #4: Ice Beam
Move #5: Light Screen
Move #6: Hydro Pump
Lugia
Level 92
Pokemon: Lugia
Nature: Bold
Ability: Multiscale
Max HP: 197
HP: 35
Atk: 10
Def: 15
Sp Atk: 47
Sp Def: 15
Spd: 42
Move #1: Thunder
Move #2: Psychic
Move #3: Recover
Move #4: Hydro Pump
Move #5: Aeroblast
Move #6: Dragon Pulse
Pokemon: Lugia
Nature: Bold
Ability: Multiscale
Max HP: 197
HP: 35
Atk: 10
Def: 15
Sp Atk: 47
Sp Def: 15
Spd: 42
Move #1: Thunder
Move #2: Psychic
Move #3: Recover
Move #4: Hydro Pump
Move #5: Aeroblast
Move #6: Dragon Pulse
Latias
Level 81
Pokemon: Latias
Nature: Lonely
Ability: Levitate
Max HP: 180
HP: 29
Atk: 9
Def: 15
Sp Atk: 25
Sp Def: 15
Spd: 30
Move #1: Heal Pulse
Move #2: Safeguard
Move #3: Psychic
Move #4: Dragon Pulse
Move #5: Shadow Ball
Move #6: Thunderbolt
Pokemon: Latias
Nature: Lonely
Ability: Levitate
Max HP: 180
HP: 29
Atk: 9
Def: 15
Sp Atk: 25
Sp Def: 15
Spd: 30
Move #1: Heal Pulse
Move #2: Safeguard
Move #3: Psychic
Move #4: Dragon Pulse
Move #5: Shadow Ball
Move #6: Thunderbolt
Raikou (Exp: Little)
Level 86
Pokemon: Raikou
Nature: Lonely
Ability: Pressure
Max HP: 180
HP: 28
Atk: 30
Def: 10
Sp Atk: 20
Sp Def: 10
Spd: 35
Move #1: Thunder Fang
Move #2: Reflect
Move #3: Crunch
Move #4: Quick Attack
Move #5: Extrasensory
Move #6: Thunder
Pokemon: Raikou
Nature: Lonely
Ability: Pressure
Max HP: 180
HP: 28
Atk: 30
Def: 10
Sp Atk: 20
Sp Def: 10
Spd: 35
Move #1: Thunder Fang
Move #2: Reflect
Move #3: Crunch
Move #4: Quick Attack
Move #5: Extrasensory
Move #6: Thunder
Terrakion
Level 81
Pokemon: Terrakion
Nature: Lonely
Ability: Justified
Max HP: 174
HP: 28
Atk: 30
Def: 10
Sp Atk: 7
Sp Def: 10
Spd: 40
Move #1: Sacred Sword
Move #2: Stone Edge
Move #3: Swords Dance
Move #4: Retaliate
Move #5: Close Combat
Move #6: Smack Down
Pokemon: Terrakion
Nature: Lonely
Ability: Justified
Max HP: 174
HP: 28
Atk: 30
Def: 10
Sp Atk: 7
Sp Def: 10
Spd: 40
Move #1: Sacred Sword
Move #2: Stone Edge
Move #3: Swords Dance
Move #4: Retaliate
Move #5: Close Combat
Move #6: Smack Down
Boxed Pokemon:
Fuji the Charizard
Level 37
Nickname: Fuji
Pokemon: Charizard
Nature: Brave
Ability: Solar Power
Max HP: 97
HP: 20
Atk: 7
Def: 10
Sp Atk: 10
Sp Def: 10
Spd: 10
Move #1: Dragon Rage
Move #2: Fire Fang
Move #3: Flame Burst
Move #4: Scary Face
Move #5: Ember
Move #6: Scratch
Nickname: Fuji
Pokemon: Charizard
Nature: Brave
Ability: Solar Power
Max HP: 97
HP: 20
Atk: 7
Def: 10
Sp Atk: 10
Sp Def: 10
Spd: 10
Move #1: Dragon Rage
Move #2: Fire Fang
Move #3: Flame Burst
Move #4: Scary Face
Move #5: Ember
Move #6: Scratch
Cinder the Houndoom (Exp: Little)
Level 42
Nickname: Cinder
Pokemon: Houndoom
Ability: Flash Fire
Nature: Impish
Max HP: 99
HP: 19
Atk: 10
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 20
Move #1: Thunder Fang
Move #2: Roar
Move #3: Fire Fang
Move #4: Bite
Move #5: Faint Attack
Move #6: Howl
Nickname: Cinder
Pokemon: Houndoom
Ability: Flash Fire
Nature: Impish
Max HP: 99
HP: 19
Atk: 10
Def: 10
Sp Atk: 3
Sp Def: 10
Spd: 20
Move #1: Thunder Fang
Move #2: Roar
Move #3: Fire Fang
Move #4: Bite
Move #5: Faint Attack
Move #6: Howl
Nox the Absol (Exp: Little)
Level 46
Nickname: Nox
Pokemon: Absol
Nature: Docile
Ability: Justified
Max HP: 106
HP: 20
Atk: 14
Def: 10
Sp. Atk: 5
Sp. Def: 10
Spd: 17
Move #1: Swords Dance
Move #2: Taunt
Move #3: Quick Attack
Move #4: Slash
Move #5: Future Sight
Move #6: Sucker Punch
Nickname: Nox
Pokemon: Absol
Nature: Docile
Ability: Justified
Max HP: 106
HP: 20
Atk: 14
Def: 10
Sp. Atk: 5
Sp. Def: 10
Spd: 17
Move #1: Swords Dance
Move #2: Taunt
Move #3: Quick Attack
Move #4: Slash
Move #5: Future Sight
Move #6: Sucker Punch
Nagi the Arbok (Exp: None)
Level 55
Nickname: Nagi
Pokemon: Arbok
Nature: Relaxed
Ability: Intimidate
Max HP: 115
HP: 20
Atk: 15
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 25
Move #1: Ice Fang
Move #2: Fire Fang
Move #3: Thunder Fang
Move #4: Crunch
Move #5: Glare
Move #6: Haze
Nickname: Nagi
Pokemon: Arbok
Nature: Relaxed
Ability: Intimidate
Max HP: 115
HP: 20
Atk: 15
Def: 10
Sp Atk: 5
Sp Def: 10
Spd: 25
Move #1: Ice Fang
Move #2: Fire Fang
Move #3: Thunder Fang
Move #4: Crunch
Move #5: Glare
Move #6: Haze