Post by chaosruler10 on Jan 26, 2012 22:15:04 GMT -5
Name: Nazor Hamilton aka the Flame punisher
Class: Pyromancer
Age: 21
Level 37
Max HP: 125
Str: 26 (+8)
Con: 27 (+7) (+1) Medal
Dex: 20 (+5)
Int: 11
Cha: 17 (+3)
Backstory:
Nazor is a 6 feet late teenager boy who grew up in the upper coast of America. He was very popular with the ladies and was the coolest kid in school. During the summer, he traveled to see his aunt who lives in Monoliphic Town. Over at the town, he was very popular over there too as his family was well known for their wealth.
One day, he walked over to see a girl getting raped by three thugs. He tried to help her, but the thugs were strong and started to stomp on him while the other guy was continuing the rape. He wanted more power, he wanted to punish them. Suddenly, he began to burn them as they screamed in pain. The other guy ran for his life before he was soon burned to crisp. The girl gets scared and called him a demon as she left and spread the word about what happened.
The next day, he was slapped by his mom and dad as they told him that he’s a devil and got him kicked out the house. Confused and sad, he traveled around town to get people to help him as he was hungry, but they neglected him. Soon hordes of thugs appeared as they chased him around town into an abandon building. Instead of chasing him in the building, they decide to burn it to the ground. As Nazor had no way out, he tried to figure out why his parents neglected for saving someone’s life? Why would the girl call him a demon? Is there any justice in the world? Before the building collapses, he hears a voice saying, “Do you want to learn the truth?” The last thing he sees is a white dragon appearing before him.
After that, he awakens in a forest near the mountain area as it started to rain. Going into hiding, he sees humanity is shattered and all he could think about was revenge to not only the thugs, but to the townspeople for not helping. He soon comes to the realization, that all humans are like that and wants to create a fair system where this would never happen to a person again. He sees a charmander walking into the cave dying as its tail is about to be put out. Wanting to save the Charmander, he tries to warm it up as the process took hours. Sooner or later, Charmander was saved and owed Nazor a debt of gratitude. They soon became close friends as they go on a journey to gather strong pokemon, punish sinners and find the white dragon called Reshiram so it can join him in his quest for purification of the human race. He is now known as the Flame Punisher by townsfolk's and gangs.
Hometown: Monoliphic Town
Skills:
Heatproof 3d - 10 str
Passive
You
You are immune to fire attacks and fire damage and cannot be burned. Heatproof is required before taking any other Pyromancer abilities.
Ember - 3d - 15 str
Trainer Action
An opponent
Cast ember.
Fire Punch - Ember, 5d - 25 str
Trainer action
An opponent
Cast Fire Punch
Flamethrower - Fire Punch, lv10, 5d - 35 str
Trainer action (every other turn)
An opponent
Cast Flamethrower
Fireball - Ember, lv10, 7d - 35 str
Trainer action
The opponents' area
You may shoot a fireball at an enemy. That enemy, and anything around him take 3d20 damage and have a 25% chance of being burned.
Firebomb - Fireball, lv15, 20d - 45 str
Trainer Action (once per day)
The area around you
You release a massive blast of fiery energy knocking back everyone in the area, canceling all other trainer actions this turn, bypassing all defensive abilities, and dealing 6d20 damage to everyone but yourself. Your foes have a 75% chance of burn and a 50% chance of having any armor they're wearing incinerated. This attack has +2 priority over all other trainer actions.
Will-o-wisp - 4d - 20 str
Trainer action
An opponent
Roll 1d20 if the score is 7 or higher the opponent is now burned unless it is immune to fire attacks
Fire specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
Fire specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Fire Master Rock Resistance(may be used multiple times) - *Type Specialist (2), 30 in any stat, 10d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Flame On Heatproof, lv15, 14d - 35 str
Action
You
Roll 1d20 and add your STR modifier, if the total is 15 or higher, your body becomes surrounded in fire and you gain the typing 'fire' until you disengage this ability. Anyone who touches you has a 50% chance of being burned and your fire attacks do an extra 1d20. However, you lose 10% of your total health for every turn this ability is active.
Moth to the Flames - 4d - 25 con
Passive
A fire pokemon you are trying to catch
Add +10 to your catch rate for all fire pokemon.
Kindle - 3d - 20 con
Trainer action
A fire
Roll 1d20 and add your Con modifier. If the total is higher than 15, you can create, quell, dissipate, or redirect small or medium fires
Badges:
Waterfall Badge
PsychBadge
VolcanicBadge
Steelbadge
Bare-Knuckle Badge
Thunderbadge
Bee-Hive badge
Missions
Ice Race
What happens on Squirtle Island
Abandon House
Items:
TM's: TM Psychic TM Flamethrower TM Brick Break TM Thunderwave TM X-scissor
Money: 14900P
Apparel:
Weapons:
Key Items: pokedex
Use Items: (4) Pokeballs, (4) potion, (2) Great balls
TMs:
Party Pokemon:
Draco the shiny Charizard (Good Amount)
Latias (A lot)
Princess the Frillish (Good amount)
Foxfire the Vulpix (Good Amount)
Ivy the Ivysaur
Doe the Sawsbuck (Good Amount)
Box Pokemon
Samurai the Dewott
Poison the Scolipede (A little)
Class: Pyromancer
Age: 21
Level 37
Max HP: 125
Str: 26 (+8)
Con: 27 (+7) (+1) Medal
Dex: 20 (+5)
Int: 11
Cha: 17 (+3)
Backstory:
Nazor is a 6 feet late teenager boy who grew up in the upper coast of America. He was very popular with the ladies and was the coolest kid in school. During the summer, he traveled to see his aunt who lives in Monoliphic Town. Over at the town, he was very popular over there too as his family was well known for their wealth.
One day, he walked over to see a girl getting raped by three thugs. He tried to help her, but the thugs were strong and started to stomp on him while the other guy was continuing the rape. He wanted more power, he wanted to punish them. Suddenly, he began to burn them as they screamed in pain. The other guy ran for his life before he was soon burned to crisp. The girl gets scared and called him a demon as she left and spread the word about what happened.
The next day, he was slapped by his mom and dad as they told him that he’s a devil and got him kicked out the house. Confused and sad, he traveled around town to get people to help him as he was hungry, but they neglected him. Soon hordes of thugs appeared as they chased him around town into an abandon building. Instead of chasing him in the building, they decide to burn it to the ground. As Nazor had no way out, he tried to figure out why his parents neglected for saving someone’s life? Why would the girl call him a demon? Is there any justice in the world? Before the building collapses, he hears a voice saying, “Do you want to learn the truth?” The last thing he sees is a white dragon appearing before him.
After that, he awakens in a forest near the mountain area as it started to rain. Going into hiding, he sees humanity is shattered and all he could think about was revenge to not only the thugs, but to the townspeople for not helping. He soon comes to the realization, that all humans are like that and wants to create a fair system where this would never happen to a person again. He sees a charmander walking into the cave dying as its tail is about to be put out. Wanting to save the Charmander, he tries to warm it up as the process took hours. Sooner or later, Charmander was saved and owed Nazor a debt of gratitude. They soon became close friends as they go on a journey to gather strong pokemon, punish sinners and find the white dragon called Reshiram so it can join him in his quest for purification of the human race. He is now known as the Flame Punisher by townsfolk's and gangs.
Hometown: Monoliphic Town
Skills:
Heatproof 3d - 10 str
Passive
You
You are immune to fire attacks and fire damage and cannot be burned. Heatproof is required before taking any other Pyromancer abilities.
Ember - 3d - 15 str
Trainer Action
An opponent
Cast ember.
Fire Punch - Ember, 5d - 25 str
Trainer action
An opponent
Cast Fire Punch
Flamethrower - Fire Punch, lv10, 5d - 35 str
Trainer action (every other turn)
An opponent
Cast Flamethrower
Fireball - Ember, lv10, 7d - 35 str
Trainer action
The opponents' area
You may shoot a fireball at an enemy. That enemy, and anything around him take 3d20 damage and have a 25% chance of being burned.
Firebomb - Fireball, lv15, 20d - 45 str
Trainer Action (once per day)
The area around you
You release a massive blast of fiery energy knocking back everyone in the area, canceling all other trainer actions this turn, bypassing all defensive abilities, and dealing 6d20 damage to everyone but yourself. Your foes have a 75% chance of burn and a 50% chance of having any armor they're wearing incinerated. This attack has +2 priority over all other trainer actions.
Will-o-wisp - 4d - 20 str
Trainer action
An opponent
Roll 1d20 if the score is 7 or higher the opponent is now burned unless it is immune to fire attacks
Fire specialist (may be used multiple times) - 20 in any stat, 3d
Passive
Your pokemon
Choose a type. All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. Moves that would normally receive STAB have their multiplier increased by one level.
Fire specialist (2) (may be used multiple times) - *Type* specialist (1), 25 in any stat, 7d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (1). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level.
Fire Master Rock Resistance(may be used multiple times) - *Type Specialist (2), 30 in any stat, 10d
Passive
Your pokemon
Choose a type that you have already chosen with *type* specialist (2). All attacks of this type used by you or your pokemon receive STAB, even if they normally wouldn't. All pokemon of that type now receive STAB on all of their moves. In addition, their normal STAB moves have their multipliers increased by one level. Choose one of this type's weaknesses. All chosen type pokemon are no longer weak to that weakness. Finally, any pokemon in the party can learn any move of the chosen type (TMs, Move Tutors, etc).
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Flame On Heatproof, lv15, 14d - 35 str
Action
You
Roll 1d20 and add your STR modifier, if the total is 15 or higher, your body becomes surrounded in fire and you gain the typing 'fire' until you disengage this ability. Anyone who touches you has a 50% chance of being burned and your fire attacks do an extra 1d20. However, you lose 10% of your total health for every turn this ability is active.
Moth to the Flames - 4d - 25 con
Passive
A fire pokemon you are trying to catch
Add +10 to your catch rate for all fire pokemon.
Kindle - 3d - 20 con
Trainer action
A fire
Roll 1d20 and add your Con modifier. If the total is higher than 15, you can create, quell, dissipate, or redirect small or medium fires
Badges:
Waterfall Badge
PsychBadge
VolcanicBadge
Steelbadge
Bare-Knuckle Badge
Thunderbadge
Bee-Hive badge
Missions
Ice Race
What happens on Squirtle Island
Abandon House
Items:
TM's: TM Psychic TM Flamethrower TM Brick Break TM Thunderwave TM X-scissor
Money: 14900P
Apparel:
Weapons:
Key Items: pokedex
Use Items: (4) Pokeballs, (4) potion, (2) Great balls
TMs:
Party Pokemon:
Draco the shiny Charizard (Good Amount)
Male
Level 53
Nature: Modest
Ability: Solar Power
Max HP: 116
HP: 21
Atk: 3
Def: 10
Sp Atk: 15
Sp Def: 10
Spd: 26
Moves
Ember
Dragon Pulse
Flamethrower
Slash
Dragon Rage
Flameburst
Level 53
Nature: Modest
Ability: Solar Power
Max HP: 116
HP: 21
Atk: 3
Def: 10
Sp Atk: 15
Sp Def: 10
Spd: 26
Moves
Ember
Dragon Pulse
Flamethrower
Slash
Dragon Rage
Flameburst
Latias (A lot)
Female
Level 53
Nature: Mild
Ability:Levitate
Max HP: 113
HP: 20
Atk: 7
Def: 12
Sp Atk: 18
Sp Def: 12
Spd: 26
Moves
Recover
Mist Ball
Psychic
DragonBreath
Psycho Shift
Safeguard
Level 53
Nature: Mild
Ability:Levitate
Max HP: 113
HP: 20
Atk: 7
Def: 12
Sp Atk: 18
Sp Def: 12
Spd: 26
Moves
Recover
Mist Ball
Psychic
DragonBreath
Psycho Shift
Safeguard
Princess the Frillish (Good amount)
Female
Lvl: 49
Nature: Bold
Ability: Cursed Body
Max HP: 120
HP: 24
Atk: 3
Def: 15
Sp Atk: 17
Sp Def: 15
Spd: 5
Moves
Shadow Ball
Hex
Hydro Pump
Toxic
Brine
Recover
Lvl: 49
Nature: Bold
Ability: Cursed Body
Max HP: 120
HP: 24
Atk: 3
Def: 15
Sp Atk: 17
Sp Def: 15
Spd: 5
Moves
Shadow Ball
Hex
Hydro Pump
Toxic
Brine
Recover
Foxfire the Vulpix (Good Amount)
Female
Level 40
Nature: Careful
Ability: Drought
Max HP: 85
HP: 15
Atk: 3
Def: 12
Sp Atk: 12
Sp Def: 12
Spd: 16
Moves
Will-o-wisp
Payback
Flamethrower
Flame Burst
Safeguard
Confuse Ray
Level 40
Nature: Careful
Ability: Drought
Max HP: 85
HP: 15
Atk: 3
Def: 12
Sp Atk: 12
Sp Def: 12
Spd: 16
Moves
Will-o-wisp
Payback
Flamethrower
Flame Burst
Safeguard
Confuse Ray
Ivy the Ivysaur
Male
Level 33
Nature: Mild
Ability: Chlorophyll
Max HP: 81
HP: 16
Atk: 5
Def: 10
Sp Atk: 13
Sp Def: 10
Spd: 10
Moves
Leech Seed
Sleep Powder
Growth
Hidden Power Psychic
Take Down
Razor Leaf
Level 33
Nature: Mild
Ability: Chlorophyll
Max HP: 81
HP: 16
Atk: 5
Def: 10
Sp Atk: 13
Sp Def: 10
Spd: 10
Moves
Leech Seed
Sleep Powder
Growth
Hidden Power Psychic
Take Down
Razor Leaf
Doe the Sawsbuck (Good Amount)
Female
Level 52
Nature: Jolly
Ability: Chlorophyll
Max HP: 115
HP: 21
Atk: 17
Def: 12
Sp Atk: 3
Sp Def: 12
Spd: 17
Moves
Aromatherapy
Jump Kick
Horn Leech
Mega Horn
Take Down
Faint Attack
Level 52
Nature: Jolly
Ability: Chlorophyll
Max HP: 115
HP: 21
Atk: 17
Def: 12
Sp Atk: 3
Sp Def: 12
Spd: 17
Moves
Aromatherapy
Jump Kick
Horn Leech
Mega Horn
Take Down
Faint Attack
Box Pokemon
Samurai the Dewott
Male
Level 29
Nature: Bashful
Ability: Torrent
Max HP: 59
HP: 10
Atk: 9
Def: 9
Sp Atk: 8
Sp Def: 9
Spd: 14
Moves
Revenge
Razor Shell
Water Pulse
Focus Energy
Fury Cutter
Level 29
Nature: Bashful
Ability: Torrent
Max HP: 59
HP: 10
Atk: 9
Def: 9
Sp Atk: 8
Sp Def: 9
Spd: 14
Moves
Revenge
Razor Shell
Water Pulse
Focus Energy
Fury Cutter
Poison the Scolipede (A little)
Female
Lvl: 39
Nature: Jolly
Ability: Swarm
Max HP: 81
HP: 16
Atk: 14
Def: 8
Sp Atk: 3
Sp Def: 8
Spd: 16
Moves
Venoshock
Baton Pass
Poison Tail
Bug Bite
Agility
Iron Defense
Lvl: 39
Nature: Jolly
Ability: Swarm
Max HP: 81
HP: 16
Atk: 14
Def: 8
Sp Atk: 3
Sp Def: 8
Spd: 16
Moves
Venoshock
Baton Pass
Poison Tail
Bug Bite
Agility
Iron Defense