Post by Mike on May 17, 2012 0:07:19 GMT -5
Zach ----
Engineer
Age: 17
Strongest Foe Defeated: lvl 16 Lampent
Level: 21
Max HP: 80
Str: 4(-6)(+2 Medal)
Con: 16(+3)
Dex: 24(+7)(+2 Medal)
Int: 10(0)
Cha: 16(+3)
Backstory:
Zach was abandoned as a child from Den Tech city, parents unknown.
His last name was never known so he just goes without it always. He lives out in Martial city to stay away from Den Tech city and into the quiet living working on his technology in this low tech city that doesn't really care for his technology.
At 5'9' with brown hair with a friendly personality he is a nice person to get along with but sometimes he gets depressed for not knowing any family to know. He tends not to show it around other people and sometimes seems too happy at times. He will speak his mind if he sees fit to do so.
Missions Completed: New Journey, Bug Contest, Disturbance, Gym Challenge 1, Fight Club, Creepy!, INSANITY!, Gym Challenge 2
Skills:
Potion Maker - 3d - 15 dex
As often as you want. Cannot be used in battle
You
Choose an item with 'potion' in it's name. Spend money equal to that item's cost in a store and then create that item.
Potion Master - Potion Maker, 5d - 25 dex
As often as you want. Cannot be used in battle.
You
Choose a healing item. Spend money equal to 80% of that item's cost in a store and then create that item.
Creative - 3d - 20 cha
Passive (cannot be used in battle)
You
You can create useful tools out of the items around you (you may not create named items. i.e. a potion).
Mechanic - 3d - 20 cha
Passive
Vehicles or machines
You can repair and drive any type of vehicle.
Lucky - 3d - 20 cha
Once per day
You
Roll 1d20 then multiply by 100. Find that much money.
Jackpot - Lucky, 5d - 30 cha
Action
Once per day
Roll 1d20 then multiply by 300. Find that much money.
Doesn't count! - lv10, 10d - 35 cha
Trainer Action
You
You may use an item in battle and make an additional trainer action on the same turn.
Conceptualizer - Creative, Mechanic, lv15, 14d - 50 cha
Action
You
You may create a personal vehicle with AG approval. You may give it special aspects or abilities.
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Aim for the Horn! - 3d
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Badges: Insect Badge, Fist Badge
Items:
Money: 2,850 poke
Weapons:
Key Items: INSANITY Medal(+2 Dex, +2 Str)
Items: 3 Potions, 3 Super Potions, 4 Pokeballs
TMs:
Zap the Joltik lvl 30(none)
Modest
Compound Eyes
Max HP: 75
HP: 15
Atk: 3
Def: 7
Sp Atk: 12
Sp Def: 7
Spd: 16
Moves:
Cross Poison
Thunder Wave
Bug Bite
Slash
Screech
Electroweb
Earthquake the Geodude lvl 20
Impish
Rock Head
Max HP: 50
HP: 10
Atk: 9
Def: 12
Sp Atk: 3
Sp Def: 10
Spd: 6
Moves:
Tackle
Defense Curl
Rock Throw
Magnitude
Rock Polish
Rollout
DECEASED
Obsidian the Bagon lvl 25(a lot)
Gentle
Rock Head
Max HP: 55
HP: 10
Atk: 12
Def: 7
Sp Atk: 5
Sp Def: 7
Spd: 16
Moves:
Bite
Rage
Leer
Headbutt
Focus Energy
Ember
Rockslide the Geodude lvl 19
Adamant
Rock Head
Max HP: 49
HP: 10
Atk: 12
Def: 7
Sp Atk: 3
Sp Def: 7
Spd: 10
Moves:
Rock Polish
Rock Throw
Magnitude
Tackle
Defense Curl
Rollout
Engineer
Age: 17
Strongest Foe Defeated: lvl 16 Lampent
Level: 21
Max HP: 80
Str: 4(-6)(+2 Medal)
Con: 16(+3)
Dex: 24(+7)(+2 Medal)
Int: 10(0)
Cha: 16(+3)
Backstory:
Zach was abandoned as a child from Den Tech city, parents unknown.
His last name was never known so he just goes without it always. He lives out in Martial city to stay away from Den Tech city and into the quiet living working on his technology in this low tech city that doesn't really care for his technology.
At 5'9' with brown hair with a friendly personality he is a nice person to get along with but sometimes he gets depressed for not knowing any family to know. He tends not to show it around other people and sometimes seems too happy at times. He will speak his mind if he sees fit to do so.
Missions Completed: New Journey, Bug Contest, Disturbance, Gym Challenge 1, Fight Club, Creepy!, INSANITY!, Gym Challenge 2
Skills:
Potion Maker - 3d - 15 dex
As often as you want. Cannot be used in battle
You
Choose an item with 'potion' in it's name. Spend money equal to that item's cost in a store and then create that item.
Potion Master - Potion Maker, 5d - 25 dex
As often as you want. Cannot be used in battle.
You
Choose a healing item. Spend money equal to 80% of that item's cost in a store and then create that item.
Creative - 3d - 20 cha
Passive (cannot be used in battle)
You
You can create useful tools out of the items around you (you may not create named items. i.e. a potion).
Mechanic - 3d - 20 cha
Passive
Vehicles or machines
You can repair and drive any type of vehicle.
Lucky - 3d - 20 cha
Once per day
You
Roll 1d20 then multiply by 100. Find that much money.
Jackpot - Lucky, 5d - 30 cha
Action
Once per day
Roll 1d20 then multiply by 300. Find that much money.
Doesn't count! - lv10, 10d - 35 cha
Trainer Action
You
You may use an item in battle and make an additional trainer action on the same turn.
Conceptualizer - Creative, Mechanic, lv15, 14d - 50 cha
Action
You
You may create a personal vehicle with AG approval. You may give it special aspects or abilities.
One more try... 5d
Once per day
Yourself or your pokemon
You may re-roll any non-battle die throw.
Aim for the Horn! - 3d
Once Per Day
One of your pokemon
The next attack used by this pokemon is a critical hit
Bond of Friendship 3d
Passive
Your starter
Add 1d10 to all damage done by your starter's attacks. Your starter's attack (other than OHKO moves) have their accuracy increased by 5%
Tough guy 4d
Passive
You
All damage done to you is reduced by 10.
On Guard 4d
Passive
You
Damage you take from other humans is reduced by 50%
Badges: Insect Badge, Fist Badge
Items:
Money: 2,850 poke
Weapons:
Key Items: INSANITY Medal(+2 Dex, +2 Str)
Items: 3 Potions, 3 Super Potions, 4 Pokeballs
TMs:
Zap the Joltik lvl 30(none)
Modest
Compound Eyes
Max HP: 75
HP: 15
Atk: 3
Def: 7
Sp Atk: 12
Sp Def: 7
Spd: 16
Moves:
Cross Poison
Thunder Wave
Bug Bite
Slash
Screech
Electroweb
Earthquake the Geodude lvl 20
Impish
Rock Head
Max HP: 50
HP: 10
Atk: 9
Def: 12
Sp Atk: 3
Sp Def: 10
Spd: 6
Moves:
Tackle
Defense Curl
Rock Throw
Magnitude
Rock Polish
Rollout
DECEASED
Obsidian the Bagon lvl 25(a lot)
Gentle
Rock Head
Max HP: 55
HP: 10
Atk: 12
Def: 7
Sp Atk: 5
Sp Def: 7
Spd: 16
Moves:
Bite
Rage
Leer
Headbutt
Focus Energy
Ember
Rockslide the Geodude lvl 19
Adamant
Rock Head
Max HP: 49
HP: 10
Atk: 12
Def: 7
Sp Atk: 3
Sp Def: 7
Spd: 10
Moves:
Rock Polish
Rock Throw
Magnitude
Tackle
Defense Curl
Rollout