Post by LaDestitute on May 12, 2010 20:25:26 GMT -5
Updated on 04/24/10 2:09 PM
Story
Story
I was recently set back by the loss of my computer (so mom had to get another) and my project A:DEM was on it. I can't boot the brain of it up, so I can't get to my project; so I have to work on something else for a while or for eternity if A:DEM is lost forever. Technically, the game has no storyline for it is plot-less (well currently, I am struggling to come up with a plot), sandbox style, and non-linear, kinda like Fable or a MMORPG. It does however have some signature staples of a traditional RPG, such as recurring characters and bosses.
I was recently set back by the loss of my computer (so mom had to get another) and my project A:DEM was on it. I can't boot the brain of it up, so I can't get to my project; so I have to work on something else for a while or for eternity if A:DEM is lost forever. Technically, the game has no storyline for it is plot-less (well currently, I am struggling to come up with a plot), sandbox style, and non-linear, kinda like Fable or a MMORPG. It does however have some signature staples of a traditional RPG, such as recurring characters and bosses.
Features
*The class/job system is unique for basically it's based off of Chao evolution entirely...but it's kinda like skill tree based...think like Borderlands.
*The game's method of filling your party is with random recruits. Basically the screen will change to a recruit message screen randomly during the game, epically after completion of missions, mini-games, or battles. You can also talk to NPCs in the game, they may want to join your party. The recruits have random names and stats, and later on in the game, you can even recruit higher rank Chao, meaning say like Dark/Run/Fly, Chaotix/Fly/Fly, etc, instead of the bland Normal Chao in the beginning of the game This concept was scrapped just because it be a fucking handful to handle. Instead, I am using select characters based off some friends and acquaintances.
*The game has a simple random weather system, it's merely for display and to add a little charm. The types of weather are normal weather (normal light, no effects), intense sunlight (brighter, lens glare effect), rain (darker, rain, duh), storm (much darker, heavier rain with thunder flashes), and snow (just darker, and snow). However, certain areas have special weather that nullifies the system such as rainbows or sandstorms.
*The game takes place in the Sonic universe, which brings up my next and probably most interesting/weirdest feature. The world map is retro 16-bit style, designed mostly like the level select world maps from the early Super Mario games. Basically, you have a path like this: O---O---O
You begin on a deadend (typically the beginning?), and you progress through the world map by completing chapters in areas. You can return to completed areas any time in the game, as long as you've completed them.
*The game will feature a item/device that has a special function; the game uses the original sound pieces for each location and then there's a specially selected remix. The device called the Music Swap App will allow players to either: switch the current map's original composition or it's remixed version, or the entire soundtrack.
*The class/job system is unique for basically it's based off of Chao evolution entirely...but it's kinda like skill tree based...think like Borderlands.
*
*The game has a simple random weather system, it's merely for display and to add a little charm. The types of weather are normal weather (normal light, no effects), intense sunlight (brighter, lens glare effect), rain (darker, rain, duh), storm (much darker, heavier rain with thunder flashes), and snow (just darker, and snow). However, certain areas have special weather that nullifies the system such as rainbows or sandstorms.
*The game takes place in the Sonic universe, which brings up my next and probably most interesting/weirdest feature. The world map is retro 16-bit style, designed mostly like the level select world maps from the early Super Mario games. Basically, you have a path like this: O---O---O
You begin on a deadend (typically the beginning?), and you progress through the world map by completing chapters in areas. You can return to completed areas any time in the game, as long as you've completed them.
*The game will feature a item/device that has a special function; the game uses the original sound pieces for each location and then there's a specially selected remix. The device called the Music Swap App will allow players to either: switch the current map's original composition or it's remixed version, or the entire soundtrack.
Locations
Station Square
Egg Carrier Egg Carrier was scrapped because of it's difficulty to map and finding a tileset itself. Instead Egg Carrier will be replaced by a new Eggman base named Oilutopia*. *Name WIP
Mystic Ruins*
Angel Island*
South Island
Space Colony ARK
Little Planet
Green Hill Zone**
*Mystic Ruins and Angel Island are technically part of South Island.
**Secret area. 2D, and Sonic 1 style graphics, and gameplay.
Station Square
Mystic Ruins*
Angel Island*
South Island
Space Colony ARK
Little Planet
Green Hill Zone**
*Mystic Ruins and Angel Island are technically part of South Island.
**Secret area. 2D, and Sonic 1 style graphics, and gameplay.
Progress
Overall: 8%
Script: 75%
Mapping: 2%
Story: 0%
Events: 50%
Graphics: 25%
Demo: 4%
Overall: 8%
Script: 75%
Mapping: 2%
Story: 0%
Events: 50%
Graphics: 25%
Demo: 4%
Characters
The main character in the game, the one you play as. S/he is not very important at the beginning but their actions will seal their fate. The game will ask what gender you are in the beginning, and give the character the name "Will" or "Elizabeth", depending on their gender. If the player does not like the name their given, they can use a item later on to change the name of the main character, called a "Rename Card".
A suspicious looking Neutral/Power Chao who lives in the sewers of Station Square and his name his Charles "Kabewm" Megaton. He sells the player pyrotechnic/explosives supplies, allowing them to may their own pyrotechnics and explosives. Charles looks around randomly often like he's freaked out because truth is...the feds are after him for selling the stuff without a license.
The main character in the game, the one you play as. S/he is not very important at the beginning but their actions will seal their fate. The game will ask what gender you are in the beginning, and give the character the name "Will" or "Elizabeth", depending on their gender. If the player does not like the name their given, they can use a item later on to change the name of the main character, called a "Rename Card".
A suspicious looking Neutral/Power Chao who lives in the sewers of Station Square and his name his Charles "Kabewm" Megaton. He sells the player pyrotechnic/explosives supplies, allowing them to may their own pyrotechnics and explosives. Charles looks around randomly often like he's freaked out because truth is...the feds are after him for selling the stuff without a license.
Notes
*The game is currently in alpha version so I am currently not mapping or creating areas in the game or whatever. I actually decided for once with one of my projects to map out the underlining game mechanics first. So, this explains the lack of screenshots and/or content.
*The game is currently in alpha version so I am currently not mapping or creating areas in the game or whatever. I actually decided for once with one of my projects to map out the underlining game mechanics first. So, this explains the lack of screenshots and/or content.
Screenies
Title Screen
Battle System (In Action)
Current Battle System
Testing Map
Storm
Shop Window
Save Ring (credit goes to Derek for the sprites)
Chat with the Chao Principal
Character Database Snippet
Wild Book/Chaopedia
Chao Evolution Grid
Title Screen
Battle System (In Action)
Current Battle System
Testing Map
Storm
Shop Window
Save Ring (credit goes to Derek for the sprites)
Chat with the Chao Principal
Character Database Snippet
Wild Book/Chaopedia
Chao Evolution Grid
Credits
Chao Sprites: Dragon Goddess and Gamerguy
Title Screen Template: Artofmin
Battle/Mini-Boss/Boss Theme: Sega & SonicTeam (Sonic Chronicles)
Titlescreen Theme: Sega & SonicTeam (Sonic Chronicles)
Chao Sprites: Dragon Goddess and Gamerguy
Title Screen Template: Artofmin
Battle/Mini-Boss/Boss Theme: Sega & SonicTeam (Sonic Chronicles)
Titlescreen Theme: Sega & SonicTeam (Sonic Chronicles)